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Hugo- past, present, and yet to come


Laura Burns, aka @moonrangerlaura or @scifilaura, is a NASA Contractor and a science fiction and podcasting fan. She participates in the science tracks at many East Coast cons. She has attended several WorldCons and has voted for the Hugos in times past. She is the head of the Parsec Awards Steering Committee (www.parsecawards.com) and has had her secret identity documented by Mur Lafferty and Matt Wallace (www.murverse.com)

In Hollywood it is Awards season. With the constant coverage of the Golden Globes and Oscar nominations, it is hard not to know about what is going on in sunny Southern California. In the Science Fiction, Fantasy and Horror world, awards season has also started, but with much less pomp and circumstance. The two big awards for genre fiction are the Hugos and the Nebulas. The Nebulas are determined by members of the Science Fiction Writer’s Association, but the Hugos.. the Hugos are determined by the fans. That means you. Or at least it could. And your favorite podcasters hope you take the challenge.

First, a bit of history. The Hugo awards are managed by the World Science Fiction Society (http://www.wsfs.org/) and awarded at the World Science Fiction Convention (WorldCon). The awards honor professional and fan contributions to the community. The first WorldCon was in 1936, but the first awards weren’t given out in 1953. Isaac Asamov was the Toastmaster and Philip Jose Farmer won for “Best New SF Author or Artist”. Even then, there was a Fan aspect to the awards as Forrest J. Ackerman won for “#1 Fan Personality”. Over the years the categories have evolved with the times.

The 2011 Categories are as follows: (http://www.renovationsf.org/hugo-intro.php) (http://www.thehugoawards.org/hugo-categories/)
* Best Novel
* Best Novella
* Best Novelette
* Best Short Story
* Best Related Work
* Best Graphic Story (Trial Award)
* Best Dramatic Presentation, Long Form
* Best Dramatic Presentation, Short Form
* Best Editor (Long Form)
* Best Editor (Short Form)
* Best Professional Artist
* Best SemiProzine
* Best Fanzine
* Best Fan Writer
* Best Fan Artist

Historically, the Hugo award is a literary award, and thus the nominees are based on printed, ink on paper works. This is changing. In 2006 podcast Novella “Burn” (http://www.jimkelly.net/index.php?Itemid=45&id=15&option=com_content&task=blogcategory) by James Patrick Kelly was nominated for the Hugo and won the Nebula in 2007.  At the 2010 ceremony, the podcast Starship Sofa (http://www.starshipsofa.com/) won the Hugo award for best Fanzine. Having been at WorldCon and NASFic (North American Science Fiction Convention held since WorldCon was outside North America), I can tell you that this caused a bit of a stir.

From what I can determine, your favorite podcasts, stories, authors and editors are eligible for the following categories.
* Best Novel
* Best Novella
* Best Novelette
* Best Short Story
* Best Dramatic Presentation, Long Form
* Best Dramatic Presentation, Short Form
* Best SemiProzine
* Best Fanzine
* Best Fan Writer

Web content is also eligible for
* Best Graphic Story (Trial Award)
* Best Professional Artist
* Best Fan Artist

The story must have been first published in 2010. You can find out more details regarding eligibilty and the specific awards here (http://www.thehugoawards.org/hugo-categories/).

Since the Hugo awards are determined by the fans, you have the power to make an impact. All of the statistics on the number of nominations and votes are posted online. (http://www.thehugoawards.org/2010/09/2010-hugo-award-statistics-posted/) Historically, fan involvement has been very low.  Last year was a record year for Hugo Nominations with less than 900 ballots. (http://www.thehugoawards.org/2010/04/a-little-data/) Some of the short story finalists made the cut with only 23 nomination votes.

So, how do you nominate and vote? First, you need to “join” the World Science Fiction Society by purchasing a membership to the World Science Fiction Convention. (http://www.renovationsf.org/memberships.php) There are several different membership levels. A supporting member, someone not planning on attending the convention, costs $50 until February 28, 2011.  A supporting member has the right to Hugo Award and Site Selection voting rights. Receives any materials relating to that voting. In 2010, the voting packet included free digital access to the nominees. If you later decide to upgrade to an attending member, you will do so at a discount. (http://www.renovationsf.org/register.php#types)

The Hugos are arguably the most prestigious award given for genre fiction. Far too few people get involved in the nomination and selection process. This is your chance. Nominations are open until March 26, 2011, but you need to have purchased your membership on or before January 31, 2011. If you were an attending or supporting member of the 2010 WorldCon (Aussiecon 4), you are automatically eligible to nominate, but not to vote.

There are a lot of nuances to the Hugo awards, and I have not covered all of the details here, but if you are interested, please follow the links and get involved. There are some frequently asked questions here (http://www.thehugoawards.org/hugo-faq/).

No Ordinary Defense of Genre Television


Anyone who’s ever been a fan of a losing sports team knows that sometimes you have to make excuses for your club’s poor play. As a lifelong Dolphins fan, believe me, I know — I’ve spent more than a decade extolling our defense while facepalming at the antics of our atrocious offense.

As a sci-fi fan, I’ve lately found myself feeling the same way.

No one was more excited than me when No Ordinary Family was announced. I’ve often thought The Incredibles was robbed of a best picture nomination, but if the compensation is a live-action version, well… who am I to complain?

There’s just one problem: I don’t actually like No Ordinary Family.

On paper, the show is a great concept for someone like me: normal family gets superpowers, does superheroic things. And the cast is pretty good: Michael Chiklis as Mr Incredible, Julie Benz as the super-speedy mom, Stephen Collins playing against type as an evil research magnate, and Romany Malco (who always stole the show in Weeds) as the sidekick. The scripts are your tried and true origin story plots — family vs superheroism, vigilantism vs the need to do right, and the ever-popular “getting discovered” story arc. On paper, it’s a recipe for success.

Except that the execution keeps falling flat. The family drama is too dramatic or too silly. Most of the subplots with the kids make me want to facepalm (despite the excellent job Kay Panabaker does as the telepathic teen daughter). The geek references from Katie, one of the sidekicks, are wasted on the audience because it’s abundantly clear she’s a geek only to pacify the geek crowd who — and let’s be honest here — isn’t getting what they need from this show.

We wanted a live-action Incredibles. What we got was a family drama with a veneer of superheroic fantasy. And as bad as it would be for genre as a whole to lose No Ordinary Family, I can’t see any way that the show can turn itself around without killing off a few of the characters in a David Mack style (remember what he did to the crew of the Da Vinci, and the billions he sacrificed to the Borg).

The thing is, instead of geeks saying we should cut our losses and support other genre shows like Fringe, we try to have our jumja sticks and eat them too. We make apologies for the less-intelligent plots, the overused origin stories, the constant hammering into our heads that MISUSING POWERS FOR PERSONAL GAIN IS WRONG. The core audience already knows all this stuff. They want more Chuck and less Brothers & Sisters.

Now I’m not completely dim — I’ve worked in television for six years, and I understand the concept of making a show appeal to the widest audience possible. Unfortunately, homeopathy doesn’t work. Putting 1/100th of 1% of genre into a 100% solution of ABC family drama won’t cure the lack of geek audience.

I’m tired of making excuses for shows like No Ordinary Family. I’m tired of keeping passable excuses for genre on the air at the expense of truly good shows like Fringe. I don’t wish anyone working on the show any ill will, and if it stays on the air for five years, I’m totally fine with that. But I can’t keep ignoring the flaws of genre shows like No Ordinary Family. I say it cheapens the content pool as a whole, and — let’s be honest here — if they wanted a TV version of The Incredibles… well, doesn’t Disney own it already?

I’m leaving No Ordinary Family on the DVR, and I’ll probably finish out the season. But I can’t lie to myself anymore.

I don’t think I actually like the show.

Superheroes II: Metropolis, we have a problem


Hello 2011! I hope everyone had a happy and safe holiday and are ready for a kick-ass year… wait, it’s halfway through January already? Oh boy. But hey, this year is an odd number, and a prime one at that. That’s got to be a good sign. Right? Right.

My last post about superhero prose fiction seemed to generate a few comments, not only here but also over at io9 who were kind enough to reblog it. I made a lot of omissions, some glaring, and I knew I would. I’ll return to the subject of superhero prose fiction later on where we can talk properly about examples of the genre. In that post I missed a lot of titles (Playing for Keeps, Brave Men Run, George RR Martin’s Wild Cards, Union Dues, In Hero Years, I’m Dead, to name just a few), but only because I don’t think these are (or were) signs particularly of a forthcoming movement towards superhero prose fiction. As I said last time, superhero prose fiction has been around almost as long as superhero comic fiction has been, possibly starting with The Adventures of Superman by George Lowther from 1942 (the plot of which, involving ghost ships and Nazis, sounds awesome). While it’s probably impossible (and foolish) to try and generate a comprehensive list of superhero prose fiction, we can at least take a gander at some prime examples of the genre a bit later. As it happens, my prediction might have been right up the wazoo anyway, as it looks like the YA dystopia is shaping up to be the Next Big Thing. I might be wrong but it seems to me that the vampire/werewolf trend originated in YA books too, before influencing more adult-oriented works. Although I’m not quite sure where the fashion for zombie originated – is there a YA zombie series that I don’t know about?

Anyway, I wanted to touch on superheros again for a moment as there is something that has been bugging me recently. NBC’s new superhero TV series The Cape has started, as has the Cartoon Network’s latest DC universe animated series, Young Justice. The fact that they both debuted at more or less the same time is just coincidence and not particularly relevant, but it does serve to illustrate a little problem I – a comics fan and superhero write –  have with the genre.

Live-action superheroes just don’t work.

Uh-uh. Hold the hate mail and move the mouse away from the comment button. Let me explain.

The Cape is attempt – one of the first, I think – at creating an original, made-for-television costumed superhero. Costumed is the key here, although it’s probably unfair to single out this one particular issue with The Cape given that it really is the least of the show’s problems (which, off the top of my head, include the title, the premise, the cast, the characters, the plot and the writing… but other than that it’s pretty great, no?), but it does illustrate my point. Vince Faraday, aka The Cape, looks immensely silly when dressed up as the superhero. Okay, the suit is assembled from bits and bobs from the Carnival of Crime (yes, the Carnival of Crime) and based on a comic book character beloved by his son (although not a comic book written like I have ever read, although I suppose Vince was adding in the exposition and description himself when he read an issue to his son in the first episode). But… no. It’s impractical and is looks silly.

So what’s new? This is comic book stuff, right?

Actually, yes it is. The Cape would work fine as a comic book, assuming it was written by someone who knew what a comic book was (unlike the writer of the TV series it seems). The bits we see of the actual (fictional) comic in the TV show looks okay. And superheroes in cloaks and hoods are a dime-a-dozen, and there’s plenty of scope for dramatic flowing fabrics.

It’s perhaps telling that other, more successful television superhero shows have neatly avoided the problem of silly costumes by not featuring them at all. Everyone in Heroes was in civvies. The other currently screening superhero TV series, No Ordinary Family, likewise has avoided comic book cliche, visually at least, even if the central premise of the story is as old as the hills. Misfits, that UK subversion of televisual superheroics clad our anti-heroes in the orange jumpsuits required by their community service, and even cracked a joke about traditional superhero costumes in one memorable scene from the second series. Notably, when a costumed superhero does appear, things start to get creaky, because it’s a guy in a silly suit (although they didn’t do that bad a job). Looking at earlier examples, The Flash was stuck in a bizarre muscle suit in 1990, and the less said about the 1997 attempt at a live-action Justice League of America, the better.

The prime example is The Dark Knight. I’m a Batman fan and I love this film… but Batman himself is a bit silly. When he sticks to the shadows like he should, no problem. But there is one surprising scene where he terrorises The Joker in a police interview room. A brightly lit police interview room. The Joker here looks amazing, as tailor-made purple suit aside, he is just wearing clothes. But in the glare of the fluorescent strips, Batman looks very, very silly. An interesting experiment in creating a more comic book-like Batman is the fan film Batman: Dead End, which features a Batman in grey spandex fighting… erm, aliens (as in Aliens aliens). Okay, so the story is a little odd, but Batman looks pretty good. However, sticking an actor in skintight lycra causes all sorts of problems with movement, result in the need for careful choreography to avoid unsightly creases and bulges. The forthcoming Green Lantern film is avoiding this by using an entirely CG costume, but from the trailer it looks a bit peculiar (although it would help if the eyes of the mask were whited out, like in the comic).

Of course, I’m generalising. There are exceptions. Marvel seem to be doing a better job. Iron Man looks amazing, by virtue of the fact that the suit is hard, metallic, robotic. The best example of successful live-action superhero costuming might be seen in the X-Men films. Here, brightly coloured spandex is swapped for dark leather which looks great and, importantly, moves well, despite Logan’s initial dismissal of the rack of jumpsuits. Spider-man likewise is pretty slick, if a little CG-friendly. Back in DC land, Watchmen too manages it admirably, with the current crop of heroes looking pretty cool while their predecessors, very cleverly, were clad in rather more home-spun costumes. Jonah Hex might have been a train wreck of a film but it looked pretty good, but then Hollywood has a long and glorious history of Westerns and, like the Joker in Batman and everyone in Heroes, the people in Jonah’s world just wear normal, if customised, clothes.

But what’s this got to do with The Cape and Young Justice? Well, Young Justice is better than The Cape in all respects, and is shaping up to be one of the best DC animated series in a long while. But visually, it is just so much better than The Cape. Superheroes just work in animation, which is perhaps not surprising given the ease of transition from static comic book pages to moving animated scenes. The inhabitants of the DCU, at least, have never looked better than in Justice League/Justice League Unlimited. Any impracticalities or craziness in superhero costume design that just fail in the real world fit perfectly into animation, just as they do on the comic book page. It’s the same when you’re reading prose superhero fiction – as a reader you’re in control of the action, and everything looks just tickety-boo.

Unfortunately/fortunately (delete as applicable) I’d say The Cape is set for cancellation before the season is out. Hopefully Young Justice will settle in for a long run, but on the basis of the double-length pilot episode, its well deserved. Looks aren’t everything – far from it, in fact – but certainly The Cape is not a great example of live-action superhero design.

Now if NBC were looking for a circus-themed superhero, why didn’t they just commission a live-action series of Deadman?

Film Review: “Tangled”


For as long as my daughter has been alive, I’ve pledged not to be one of those parents — you know, the ones who bring kids to inappropriate films*, or bring kids with inappropriate behavior to films.

Well, we managed for four years. But when my daughter’s best friend’s mom suggested we all get together and see “Tangled”, I couldn’t very well say no. And off we went.

“Tangled” is your standard modern-day-Disney riff on the old “Rapunzel” story. In this version, however, Rapunzel’s parents are the king and queen, and they didn’t need an enchantress to help conceive her. Instead, the enchantress has been hiding a magical flower which bestows eternal youth and health. But when the queen falls ill late in her pregnancy, her soldiers find the flower and she drinks a potion made of it. Her illness is cured, and when Rapunzel is born, the baby’s magical hair can cure anyone who knows the secret song. At first the enchantress just wants to steal a lock of Rapunzel’s hair, but when she finds out it only works if the magic is freely given, she steals the baby.

Fast-forward 18 or so years, to Rapunzel’s 18th birthday. She’s been locked in a tower all this time, thinking the enchantress (Mother Gothel) is her real mother. But the tower isn’t a terrible place; other than no human contact with anyone other than Mother Gothel, Rapunzel is free to read, dance, paint, sing, cook, play music, or do anything else that suits her. However, for her birthday all she wants is to see the floating lights — a huge flock of floating lanterns released on the birthday of the lost princess. Mother Gothel says no, and Rapunzel resigns herself to her fate.

And then Flynn Rider, a thief, shows up. He, along with some henchmen, stole the lost princess’s crown, but when the palace guards get too close, he escapes and stumbles upon the tower. Rapunzel promptly hits him with a cast-iron frying pan, makes a deal with him — “you guide me to see the lights, and I’ll give you back your satchel, which you seem so very intent on retrieving” — and off they go on a madcap adventure full of singing, amusing animals, derring-do, and, because it’s Disney, love between the rascally-yet-kindhearted male character and the naive-yet-courageous princess just on the cusp of legal adulthood.

The animation in “Tangled” definitely lives up to the Disney name — the lighting, color, art, and movement are gorgeously-done. However, I was less than impressed with some of the voice synching — there were areas I definitely noted that didn’t look quite right. The music was also very good, for what it was — audio wallpaper, except for the singing parts — but it isn’t a soundtrack I want to buy instantly (compared to, let’s say, “Stardust”, where I actually paused the DVD to go on iTunes and buy the soundtrack right away). The songs didn’t blow me away either, except for the first two numbers — Rapunzel’s song about her day, and Mother Gothel’s “Mother Knows Best”. I feel kind of bad saying that because I’m actually related to the lyricist (he’s my cousin) and if you don’t go see the movie or buy the soundtrack that probably has some impact on how much he gets paid, but I’m not going to lie to you. The duet between Rapunzel and Flynn wasn’t all that inspired, and the song about the henchmen and their dreams wasn’t all that different from any other song like it in any other princess-centered animated film. Fortunately, there aren’t that many songs in the film.

The cast for the film was rather small — in fact, the king and queen don’t have any lines at all. Mandy Moore plays Rapunzel, and she’s quite good. Zachary Levi (Chuck from “Chuck”) is Flynn, and you can just hear him playing half the lines as Charles Carmichael***. Donna Murphy (Picard’s love interest in “Star Trek: Insurrection”) is Mother Gothel, and she’s clearly having a good time doing the role. Ron Perlman, Jeffrey Tambor, and Brad Garrett also appear. The best acting, however, comes from the obligatory Disney animal characters. First is Pascal, Rapunzel’s pet chameleon, who conveys a wide range of emotion with only his eyes and tail, and gets to stick his tongue into… well, you’ll just have to see it. And second is Maximus, the horse of the captain of the guard. He really steals the show. “Played” as more of a large dog than a horse, he has some of the best moments in the film. I mean, it is a Disney film; one thing they know how to do is animal characters. His duel with Flynn is one of the most hilarious things I’ve seen this year.

One thing I do want to talk about before I close is death. This film contains three direct references to death — two characters actually die, and you also see a hangman’s noose as one character is led off to be executed. I saw this film with a four-and-a-half-year-old and a three-year-and-eleven-month-old. The latter child I think handled it better because she’s seen a lot of Disney films, but my daughter hasn’t really been exposed to death beyond the passing of one of our cats a year or so ago. It was hard to explain to her what the hangman’s noose was and why the character was so afraid to see it, and it was even harder to make sure she understood why the other two characters died. One of their deaths was the classic Disney “cursed by their own hubris”, but the other was… well, I’m not going to mince words: someone got stabbed. The film is rated PG for “brief mild violence”, so I guess someone being stabbed to death qualifies as mild these days, but I really didn’t expect it. My daughter wasn’t traumatized or anything, and the story does have a happy ending (it is a Disney animated film), but it’s something to think about if you’re bringing a young child.

Also, make sure your child understands the concept of being kidnapped as a baby and raised by an evil enchantress who only seems like a nice person, or else you’ll be answering questions throughout the entire film. As I said before, Mother Gothel isn’t really evil… at least, not until Rapunzel defies her and leaves the tower.

And finally, not that it really matters, but there’s a huge plot hole in the film: what exactly is Mother Gothel doing with her eternal youth and good health? Just… living forever? Seems kind of silly to me. What’s the point of having those things if you don’t use them? It’s never addressed, and as an adult, it bothers me. Kids won’t mind, though.

Overall I enjoyed the film, although I’m kind of miffed that I paid $26.50 for it (two adults at $9.50 and one child at $7.50). I give it 2.5 stars if you’re an adult, and 3.5 if you’re a kid — this is the kind of stuff kids love these days, apparently, and I can’t imagine any kids going and not enjoying themselves. Still, it’s PG for a reason, so make sure your child understands the Disney interpretations of kidnapping and death before plunking them down. It’s 100 minutes long, too, which makes me happy — I hate paying theaters for anything under 90.

* When I saw 28 Days Later, there was a woman there with a child who couldn’t have been more than six. And as you know if you’ve seen it, the film is full of violent images and, in the very first scene, Cillian Murphy’s penis**.

** I really hope that phrase doesn’t screw up Escape Pod’s Google ranking.

*** Does he still do that character? I haven’t watched Chuck since the end of Season 2.

The Speculative Literature Foundation 2011 Older Writers Grant


The Speculative Literature Foundation (SLF) is pleased to announce that it is accepting applications for the 2011 Older Writers Grant. The grant of $750 is available to any writer of speculative literature of 50 years or older at the time of application who is just beginning to work professionally in the field. There are no restrictions on the use of the grant money.

The grant will be awarded by a committee of SLF staff members on the basis of interest and merit. Applicants are asked to submit a brief autobiographical statement, a writing sample, and a bibliography. For full details on how to apply for the grant, please see the SLF web site: http://www.speculativeliterature.org/Grants/SLFOlderWriters.php, or email olderwriters@speculativeliterature.org. Applications must be received by March 31st 2011. The successful applicant will be announced on June 1st 2011.

We live in the future


My science-fiction-loving friends have often heard me claim that, if Robert Heinlein was alive today, he would be very upset with us for not having colonized the moon or other planets. I’m still pretty upset about it myself. Only a few hundred living humans have ever been in space, and the American media still looks disdainfully upon anyone willing to spend the time and money to go up with another country’s space shuttle.

Even the term itself is un-futuristic. “Space shuttle.” It sounds like a fancy name for the tram that takes you to the different parking lots at Disney.

But this week, I realized that we really do live in the future.

I personally live in the greater Atlanta, Ga., area, and we recently were held in the icy grip of a winter storm that cancelled school for a full week, left thousands stuck on their couches and not at work, and generally made people ecstatic for one day and morose for the next four.

Welcome to HothLanta

I happen to work for a company that provided me with a brand-new Macbook (as of November) and a way to access all the programs I need to do my job from literally anywhere with an internet connection. So, while thousands of my co-workers were stuck at home doing nothing, I got work done all week. I worked in my kitchen, I worked in my basement, I worked in my living room with my feet up. I stayed in contact with co-workers via instant messages, I took conference calls at my house, and I fulfilled dozens of work orders.

I couldn’t have done this ten years ago. But now, I live in the future.

For days, meteorologists used computer models to warn me the storm was coming. I got information from television, radio, and the internet. I was able to entertain my child using video games, movies, recorded television, and her very own computer (my four-year-old daughter has a laptop with a Linux install; that amazes me from time to time). I kept up on what other people were doing using Twitter and Facebook, and even got on board with the hashtag #hothlanta, creating a community amid a paralyzing storm system.

A century ago, if a storm had hit, I might not have known about it until it was too late, and I certainly wouldn’t have kept as busy as I did. But now, I live in the future.

Despite being trapped in my house, a prisoner to unsafe driving conditions, I still managed to cook and eat meals, stay in contact with my extended family, keep up with the latest news, complete my assigned work tasks, and even watch three full seasons of “The IT Crowd”.

When Hurricane Andrew hit south Florida (I lived there at the time), the only information we got was from the radio. After it passed, we had no idea when the power would be back on or if it was safe to leave our neighborhood. But this week I found out all those things before even putting on my jacket. Because I live in the future.

What really sealed it for me was this: on Thursday, I was working in my kitchen and wanted to listen to some music. Normally I’d put on last.fm or iTunes radio, but I only have a limited amount of bandwidth in the house. So I took out my iPad, activated the Remote app, and started playing music from my personal library. Without getting up off my ass, I controlled my personal laptop in the next room, told it what music to play and how loud, and within moments was enjoying, among other things, the London Symphony Orchestra performing the soundtrack to “Superman: the Movie”.

I live in the future. And as much as I complain, I kind of like it here.

I wonder what I’m going to do tomorrow.

Review: “Monster Hunter International” by Larry Correia


Monster Hunter InternationalI had a warm spot in my heart for Larry Correia after reading his HK rant. (“Because you suck. And we hate you.”) Unfortunately, I decided to read his novel, Monster Hunter International. This book was originally self-published, and owes its success to Mr. Correia’s marketing instincts. I don’t have space to cover all the flaws in this book, so I’ll just hit the highlights. Because it was self-published and only later picked up by Baen, Monster Hunter International shows no sign of an editor’s pen. The characters are flat. The prose is stale and repetitive. The plot reads like something intended for a weekend of tabletop gaming, complete with prophetic visions from the storyteller to keep the protagonists on track.

The company called Monster Hunter International was founded when a group of good Southern boys got a lynch mob together in order to drive some unsavory elements (read: vampires) out of their town. I wish I was kidding. In the years since, Monster Hunter has made its founder’s family rich by collecting government-sponsored bounties on supernatural creatures like werewolves, zombies, and vampires. These days, the only thing they fear is the EPA (and Fish and Wildlife, and OSHA, and…).

Our hero, Owen Pitt (brother of the heavy metal artist Mosh Pitt — not kidding about that one, either), gets involved in the monster hunting business when he defeats his evil-boss-turned-werewolf in single combat. Afterwards, he is visited at his home by Monster Hunter International’s recruitment team, including one Julie Shackleford, who tells him that not only is he the first man in history to kill a werewolf with his bare hands, but that his scores in various firearm competitions are even better than hers! Also, his college degree proves that he is a genius. Owen decides that he is in love (though whether with her or her handguns is sometimes an open question). He expresses his love by staring at her a lot, and when that doesn’t work, by pretending to be her friend.

I decided to read this book based on the strength of its action scenes, but to my dismay I found that the narrative is dominated by lectures. The hundred pages or so that pass between the werewolf fight and the first vampire fight are filled with Owen’s monster hunter training. We are introduced to some more monster hunters, whom the reader might be tempted to worry about if Mr. Correia had the fortitude to kill his characters. In training, Owen proves that he is the best at every possible thing (except running), earning the admiration of all the instructors. Multi-page monologues leave the reader with only one questions: Who will be beating our hero with the exposition bat this time?

When the book finally gets back to the action, it’s a mess of vampires on a cargo ship. Owen saves everyone from the cowardly French vampire, and is left for dead by Julie’s asshole boyfriend (and who didn’t see that one coming?). We learn the first rule of monster hunting: Any problem can be solved by getting a bigger gun. In Owen’s case, it’s a fully automatic cut-down combat shotgun with a spring-loaded bayonet and optional grenade launcher. (“How many gun laws does this break?” “All of them.”) The action scenes are precise and well-scripted, but I was willing to put this book down at any time up to the last fifty pages. The final battle is the most interesting one in the book, but suffers from overuse of the passive voice (see: the perils of self-publishing). Finally, it turns out that women are the source of all evil.

Owen is not the kind of character who thinks his way out of problems. Despite being introduced as a genius, he isn’t particularly bright. He has a magical dead Jew in his head who does his thinking for him (still not kidding). Instead of figuring out the bad guy’s plans, the magical Jew dumps Owen directly into the bad guy’s head and lets him see through his eyes, removing all suspense from their later encounters. People who learn things tend to go insane, like Julie’s father.

Monster Hunter International did not have to be seven hundred pages long. Its sequel, which I am told did benefit from the attentions of an editor, is much shorter. Not that it really matters, since I’m not going to spend any more time struggling through yet another lecture set to the sound of an entire Viking army’s worth of political axes grinding. Monster Hunter International is not a book for people who enjoy well-crafted prose or fast-paced action. It is not for people who don’t care about the difference between a Government .45 and a Glock. Larry Correia is writing for a specific audience, and it is clear that I am not one of them.

Closed to Flash Submissions


Due to an overabundance of flash submissions, we’ll be closed to them while we sort out a release schedule. Please do not send us stories under 2000 words until you read otherwise on this site. (Or until we have another contest!)

Review: For the Win by Cory Doctorow


I don’t play MMORPGs. I never have. They’re just too big for me. If I’m going to play a RPG, it’s going to be something I can play by myself, with lots of cut-scenes and a hint book — because, in my opinion, the best part about RPGs isn’t figuring out that you need to combine the Widget of Destiny with the Wilted Flower to create a Magical Key of Awesomeness. It’s playing the game like an interactive movie with battle sequences.

Which is why I love Final Fantasy VII and X so very much.

But that doesn’t mean I didn’t also thoroughly enjoy Cory Doctorow’s latest novel, For the Win.

For the Win, ostensibly a YA novel (I’d say “mature YA”), contains some pretty heavy concepts, most of them dealing with economics, gaming, labor, employee rights, and the way totalitarian governments deal with lawbreakers. But fortunately, that’s not all it’s about.

For the Win follows a few major characters and spans the entire near-future Earth (much in the same way that Doctorow’s Little Brother was just around the corner in terms of its timeline). In California, Leonard Goldberg dreams of going to China to meet his guildmates in Svart… Svartal… Some-Long-Viking-Word Warriors. In Atlanta, Connor Prikkel works to protect Coca-Cola’s games division from people who game the system. In India, Mala forms an army to take on gold farmers at the behest of the games companies themselves. In China, Matthew Fong uses his savant-like strategies to get the best stuff from games. Also in China, we have Jiandi, a radio host very popular with the downtrodden factory girls — the young women who make a huge amount of stuff Westerners take for granted. And then, I believe in Indonesia or Malaysia, we find the trio of Big Sister Nor, Justbob, and The Mighty Krang, who just want gold farmers to have the same rights as everyone else.

Far more complicated than Little Brother, For the Win requires readers to keep all these characters and their motivations straight in their heads, while also keeping track of the different game worlds in which they all play. S-Word Warriors, Mushroom Kingdom, and Zombie Mecha are the three main ones, but Doctorow also gives us glimpses into others, such as Magic of Hogwarts, which I for one would really like to play. But like Little Brother, For the Win educates as well as entertains. Most gamers have at least heard of gold farmers, of boys and young men in China playing games to make money and get big items that can be sold to people who don’t have eight hours a day, every day, to level their characters up. What For the Win does is reminds us that these gold farmers, while they do get to play games all day, are still doing work, and if they’re in one of the many countries where workers don’t have rights… well, things can get ugly. Especially if they demand what even the most slacker teen working at Taco Bell has here in the U.S. (and much of the West).

It’s a big concept, and not something that every YA reader will be able to wrap his or her head around. Doctorow does a great job of breaking down the economics and the labor issues into understandable chunks, but I don’t think a tenth-grade teacher could give this book to an average English class and expect all the students to grasp everything as well as, say, a college freshman or early-30s writer could do. Not the author’s fault; like I said, these are big concepts, much bigger than Little Brother‘s relatively-simple “freedom to do what we want, without being spied upon, so long as we’re not harming anyone” message.

This book is also pretty violent. Kids are hurt, and even killed; there’s one scene where a murder takes you completely by surprise because you’re expecting something different to happen. The police beat and jail young teens and adults alike. There’s riots, narrow escapes, unjust imprisonments, and a disproportionate number of kicks or punches to the groin area — for a book as short as For the Win, I really did notice it. I guess that’s intentional — not every YA reader has been beaten up by the police, but I’m going to bet that most boys, by the age of 18, have taken at least one shot to the nads and can therefore identify with the pain the characters are going through.

I realize now that this review has been fairly dark so far, which isn’t fair to the tone of the book — Doctorow’s writing is quick and witty, full of contemporary phrases that the intended audience will totally grok. And there’s lots of hopeful moments, such as when Leonard realizes his dream only to find out that what his parents were putting him through was nothing compared to the lives his friends in China have to deal with, and then watching him rise to the occasion. Plus the irrepressible good humor of Jiandi, Ashok’s insistence that everything is going to be all right if only people listen to him, and of course the ending. I can’t tell you much about it, because it would be spoiler-y, but if you’ve ever read a YA novel where kids are the heroes and adults are the villains, you’ve probably got a pretty good idea what happens.

I really enjoyed For the Win, and I enjoyed it even more because Doctorow makes all his books available for free on his website. I read this as a PDF on my iPad — the first electronic book I’ve read for pleasure* — and if you have a device that can read PDFs, you can just download it. But that’s not to say there’s anything wrong with picking it up in the store. I’m fairly certain that most people have done so (or at least bought a Kindle/Nook version).

I wouldn’t recommend this book to someone just picking up Doctorow for the first time (although it is pretty accessible). However, if there’s a gamer in your life that you want to start reading books instead of killing orcs, this is definitely one to buy. Technically-minded people will also appreciate the level of detail and research in the novel, and genre readers will see all of this happening just around the corner.

For the Win. Full of win.

* I had to read Wealth of Nations on a website for one of my seminar courses in college. White Courier font on a black background. My eyes hurt. A lot.

Sauropod Dinosaurs Had Weird Feet


As a science fiction writer, one of my hobbies is comparative anatomy. It is important for me to know how various organisms on Earth have solved the problems of moving, eating, seeing, and so on in order to build plausible aliens (or modifications for human beings). Evolution is constantly throwing things at the wall to see what sticks, and that churn produces some really interesting solutions to mundane-seeming problems.

Take walking, for example. Most of our familiar walking creatures (except bugs) are based on the tetrapod body plan. Four limbs, two on a pelvis and two up near a head. As evolutionary pressures drive a species to be bigger and bigger, their limbs become more robust to support the extra weight. Evolution is not an intelligent process, and so every solution is quick and dirty, thrown together from preexisting parts and driven as much by chance as by natural selection. Thus, animals with superficially similar body plans may, on closer examination, have wildly different anatomies.

Everyone’s favorite cuddly megafauna, the elephant, walks on its toes. Its weight is carried on an enormous shock absorber made of fat and connective tissue that sits behind its toes. This system works so well for the elephant that they can move almost silently. From a human point of view, elephant feet look right. They bend in the right places, and the idea of walking along on one’s splayed fingertips isn’t too alien.

It’s easy to assume that elephantine dinosaurs had feet like elephants, especially when they are so often illustrated that way. The first clue that this isn’t the case is in the tracks: some sauropods leave crescent-shaped tracks. Next, there’s the skeleton. Except for the thumb, the toes of Eusauropoda are blunt, clawless nubs. These multi-ton dinosaurs walked on the ends of their metacarpal bones — the bones which, in humans, form the back of the hand.

How strange this must have looked! As a writer, imagining the motion of such an animal and then translating that movement onto the page is a glorious challenge. I can look at reconstructions, or I can press my hands into odd shapes and imagine what it would be like to walk on a column of hand-bones. Where the animal’s wrist would be, and how it would bend… All the things I must keep in mind if I write such a creature into a story.

For more detailed information and pictures, see the Tetrapod Zoologist. I highly recommend that blog as a resource for cool animal facts and analysis.

For further examples of strange creatures that have lived on our planet at one time or another, see Mark Witton’s Flickr gallery.

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