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Review: Souls in the Great Machine by Sean McMullen


Every now and then, a sci-fi or fantasy novel or series comes along that completely redefines your definition of “the best sci-fi book I’ve read”. Which is not to say it’s the best book ever, or that everyone who reads it will love it.

However, in the case of author Sean McMullen’s Souls in the Great Machine, I feel comfortable saying “you’re going to like this book”.

SOTM, released in 1999 as a single-book version of McMullen’s Voices in the Light (1994) and Mirrorsun Rising (1995), takes place in Australia, in the future, after a worldwide event called Greatwinter led to the end of modern technology as we know it. No cars, only trains — many powered by wind or by passengers doing the pedaling. No phones, only beamflash — long-distance semaphore similar to the Clacks. And no computers.

Until a young woman named Zarvora Cybeline decides to build a computer.

The thing is, she can’t do it with electronic machines, because the Wanderers — satellites left in orbit from the technological age — will blow electronic and fuel-powered machines out of existence the moment they sense them.

What’s a girl to do? Well, if you’re Zarvora, you take over the most powerful entity in Australia — Libris, the library system — and conscript criminals and numerate individuals to sit in a huge room and do calculations for you. Occasionally you’ll have to duel someone — with flintlock firearms — or take over the government, but when you want to prevent the end of the world (again), sometimes a girl’s got to get her hands dirty.

Into this world, we bring a cast of characters that you’ll enjoy the hell out of, including such rogues as:

  • Lemorel: an extremely intelligent librarian who you should never, ever wrong. Because she’ll kill you.
  • Glasken: a chemistry student with a taste for fine wine and fine women. Guess who he ends up with.
  • Theresla: an abbess from a far-off region who, it’s said, eats grilled mice on toast. When she can find toast.
  • Ilyire: a driven, dangerous man who you’d be glad to have at your back. Just make sure he’s on your side first.
  • Dolorian: a beautiful junior librarian who knows exactly how many buttons of her blouse should be undone at any time.

These characters, and all the other inhabitants of Australia, are subject to a strange force — the Call — which sweeps across the land, forcing those caught unawares to walk south, to some unimaginable fate. No one knows where the Call comes from, and only a few can predict it, and no one can resist it. Precautions are taken — belt anchors, mercy walls, and the like — but if you’re caught, you’re gone.

Lest you think nothing actually happens in the book, I assure you there’s murder, mischief, sex, love, war, technology, and a whole lot of humor. In fact, McMullen is one of the most consistently humorous writers I’ve encountered who isn’t specifically writing a humorous tale.

The book itself is massive — a small-print mass-market paperback version is almost 600 pages — but into those pages you’ll find a world unlike many others, a world of intelligence and honor, chivalry and technology, science and religion, and much, much more. Oh, and for some reason, lots of talk about breasts — I’m going to be honest here: one thing McMullen does in both the Greatwinter and Moonworlds sagas is show his characters’ appreciation for that part of the female anatomy. It’s not like there’s a Hooters in Rochester (the Australian city around which much of this book takes place), but trust me. You’ll notice it.

And if you really like the book, don’t fret — there’s volumes two and three, The Miocene Arrow and Eyes of the Calculor. I personally think Souls is the best of them, and it does stand alone; you don’t have to read the other two.

I’d love to tell you everything about my favorite scenes — Denkar meeting Black Alpha’s true face, learning about resistance to the Call and how exactly that works, Glasken’s time with Theresla as well as his escape from the most dangerous fighting monks in the land, and the final duel between the villain and… well, I can’t tell you that. I don’t want to spoil the book for you — especially when, as I said, this is the book that, to me, redefined my personal definition of “best” when it comes to SF novels. It has everything I like — full characters, a sweeping story, great worldbuilding, and enough action to keep me interested without taking away from the science and technology*.

Buy this book. Read it. It’s worth it. Trust me.

* And breasts. Hey, I’m a lech, but at least I’m a charming one. Right? Anyone?

Online Science Fiction Whip-Round from November


Every month more and more quality fiction is available online.  This month I limited my search to science fiction and I still found more than twenty stories from markets that are paying their authors.  If you know of any quality science fiction short stories that were published online in November that I have not listed here, please add them in the comments.

We also had two new online publications provided us with fiction in November:

The online fiction community has always been active and it is great to see authors being remunerated for their efforts at an increasing number of online venues.  We can help support this trend by dropping by these online magazines and reading their excellent stories.  These stories are free, like the heat from the distant stars that warm all those habitable planets that are out there, waiting for us.

Review: The Habitation of the Blessed by Catherynne Valente


The Habitation of the Blessed, being the first volume of A Dirge for Prester John, is the newest addition to the long and honorable tradition of fan fiction dedicated to a 12th-century forgery. The original letter described a kingdom in the generically exotic and conveniently distant “east,” where a Christian priest ruled a nation of improbable creatures, and oh-by-the-way also the Fountain of Youth. The letter went viral, spawning argument, analysis, fan fiction, and ill-fated military expeditions whose commanders though Prester John would show up with his griffins and his lions to help with the Crusades. It stayed popular for the next five hundred years, until Europeans got far enough east to realize that Prester John had never existed.

More information about the historical Letter of Prester John can be found at the handy Prester John website.

Catherynne Valente’s book takes on the myth from a science fiction point of view, asking the practical questions of — How did a random Christian guy end up king of all these incredible people? How does a society made of so many radically different people, from the talking griffons to the headless Blemmyes, actually work? And what is life like for people who drink from the Fountain of Youth?

The world she builds on this foundation is like nothing I have seen before. If I had to, I suppose I could compare it to the way I remember Narnia, before someone pointed out all the Christian symbolism and I grew old enough to wonder where the tea and sugar came from. Catherynne Valente does a remarkable thing in a book with one foot in a medieval bestiary: Not one of her characters is a symbol. Each of them, even the ones we only meet briefly, feels as real as any of the people I see every day. At one point our heroes meet a man who is digging endless tunnels through the mixture of air and sea that has smothered his city. He has the head of a goat, and his circumstances are strange even by local standards, but in a crisis he puts his head down and gets to work, trusting everyone else to do the same.

The superbly-drawn characters make the framing narrative and structure easy to follow. The Habitation of the Blessed has at least four major narrative tracks — the story of Hagia, fierce and beautiful, who forces Prester John to see her as a person and not just as an upsetting body, the story of Imtithal and the queen’s children, Prester John’s own story, and the story of the monks who followed him.

Prester John himself has the potential to be just another Christian man who arrives in a foreign country, fails to understand or even acknowledge the beliefs of the locals, and decides that God wants him to be in charge (why they never seem to use the premises that 1-their God is supposed to be omnipotent and 2-the locals are getting along fine to deduce that 3-God is ok with the status quo… is a topic for another time.) Like the rest of the characters, though, he isn’t a just symbol or a message, and it’s hard not to feel for him as he tries to make sense of the bizarre world in which he finds himself, as the people he meets challenge and overturn his most deeply held beliefs, just by existing.

I didn’t want to put The Habitation of the Blessed down and read something else, but I ran out of pages. It comes to a conclusion of sorts, though there is clearly more story left to tell. My only consolation is the promise of a sequel.

The Speed of Sci-Fi


In the Star Trek novel Doctor’s Orders — which you really ought to read if you like Trek — there’s an offhanded remark made about how an additional 80 terabytes of data storage were added to the Enterprise computers in advance of their science mission to 1212 Muscae V.

I first read this novel in 1990, when it was released — I’d been reading adult-targeted SF (mostly Trek novels) since 1987*, but it wasn’t until I reread DO earlier this year (for about the 25th time) that I noticed there’s five percent of that in my living room alone.

The whole point of futuristic sci-fi is to look ahead, extrapolate what might happen, and write stories about it. Well, Diane Duane either extrapolated hard drive space based upon what she had in her personal computer*** and how much space it took to store various files or — more likely — did some research on computing and extended it to the future.

By the time I was selling computers, in 1995, 40GB was de rigeur (IIRC). This little factoid tells you just how far we came in the five years after the book was published.

If you really want to see how fast the speed of sci-fi moves, read some Robert Heinlein novels. It seems to me like, in each decade, Heinlein readjusted his expectations of where we would be in 30, 40, or 50 years. In Stranger in a Strange Land, which to the best of my knowledge takes place in the late 20th century but was written in 1961, Jubal Harshaw stores data on reels of tape. By the late 20th century, I was using disks, although we still sold tapes in the store. Contrast that to Friday, written 21 years later and occurring in the mid 21st century — data and other material can be stored in tiny cases of sorts, such as the one Friday has implanted behind her navel. Well, on my desk right now I have two sticks of data no bigger than my index finger, each of which hold 16 gigabytes — eight hundred times more storage than on my first computer’s hard drive, and it’s only been 20 years.

As a writer of science fiction, I often find it difficult to predict exactly what’s going to change, and when. In 2004, I had a Motorola v600 which was, at the time, a pretty awesome cellphone. Also in 2004, I started writing a novel in which everyone carried an ID card that you could “run” through a “comp”. The ID contained your credit information, your rank and position (if you were in the military), and various other data. The book takes place in the 2900s, and the technology is not human-based (for reasons I won’t get into), so I suppose I can get away with it for that reason, but by the time we hit… oh, I don’t know, 2025… the concept of needing a physical card will probably have gone the way of the dinosaur, in favor of keeping everything on your cell phone or implanted in a chip under your skin.

The point of that paragraph is this: by the time I had written the first 10,000 words of that (as yet unpublished — and incomplete) novel, the technology was already dated. Imagine how authors feel when they finish a book, get it edited, get it on the publication schedule… and then, two months before it’s released, something new is invented that makes the book obsolete.

That’s the speed of sci-fi.

Oh, there are more glaring examples — 45 years ago, we thought the Enterprise bridge was totally futuristic, but when the show Enterprise came out, somehow there was more technology on Archer’s bridge than on Kirk’s. Somehow, communicators and tricorders — and the engine room — looked way cooler in 2151 than 2266. I know, I know, we can make cooler-looking stuff now, so why don’t we, right? But even then, Archer and T’Pol didn’t have anything like an iPhone, and the closest thing Kirk got to an iPad was that electronic slate thingy Yeoman Rand brought him every episode.

And don’t even get me started on Babylon 5. If you thought the speed of sci-fi was fast, you haven’t lived until you’ve seen the crazy throw pillows and patterns on that show. Londo has a pillow in the first season**** that looks like it was made from one of Bill Cosby’s more cubist sweaters.

I think this is why so many authors are writing sci-fi after some sort of watershed event — the earth being flooded or the oceans drying up, a nuclear holocaust or other extinction-level event — and why they’ve always done so. If there’s a fundamental shift in the world itself, technology doesn’t matter so much. Sure, in the 2100s, humanity had space technology (according to Sean McMullen’s amazing Souls in the Great Machine, which I’ll be reviewing soon), but after Greatwinter, all sorts of old-technology-that-is-new-again was developed because we didn’t have spaceships and laser guns and computers anymore. It provides a clean slate.

Compare that to Section 3A, a recent story of mine in which everyone has a lawyer. According to a lawyer friend of mine, that could be coming sooner than we think.

I’ll end this article by appropriating a page from Alasdair Stuart‘s playbook and slightly modify a well-known quote: sci-fi moves pretty fast. If you don’t stop and look around once in a while, you could miss it.

* In 1987, my mom picked me up from summer camp and told me and my sister that my dad had seriously injured his foot, and we were going to see him at the hospital. On the way, we stopped at Bookstop** because, as my mom put it, we’d be at the hospital for a while and she didn’t want us to be bored. I went to the sci-fi section and found a whole shelf of *gasp* STAR TREK BOOKS!!! I made my mom buy me three, and that was it. I was hooked on genre literature.

** There was a computer store right next to Bookstop. It was a CompuAdd dealership. I got my first “personal” computer — that is, one I didn’t have to share — from that store.

*** In 1990, I had a 20MB hard drive, a processor slower than 25mHz — probably an 8086 or 80286 — a 5.25-inch hard drive, and a dot matrix printer that I could make print in color if I swapped out the ribbons by hand. Oh, and a 13-inch 256-color EGA monitor. We had a mouse and a joystick, but neither worked very well, so we mostly used the keyboard. My OS was MS-DOS 3.something, and I used XTree Gold as my file manager.

**** I just watched the first season last month, so that’s why it’s in my head. I don’t memorize the decor of every show I watch. Really.

The futuristic city image in this post comes from bestgamewallpapers.com. Click the image to view it on their site.

Superhero fiction: the next big thing?


There is an old writing adage worth paying attention to: don’t write for the market. What’s hot now may not be hot next year, and considering a book may take two to three years to come out after being picked up by a publisher – and that’s not counting the time it takes to actually write and sell the thing – deciding to jump on the current trend is not a good idea. This probably applies more to specific concepts rather than genres as a whole. For example, while zombies, vampires and werewolves are currently ruling the roost, horror as a general genre is also experiencing something of a resurgence. So although writing a paranormal vampire romance is not the best idea (unless you have something unique and/or amazing), writing something in the horror field might be a good bet, as a genre trend might have a longer cycle of popularity and decline.

Might.

Predicting trends is also pretty much impossible. Although you can spot signs here and there, a scene will have pretty much established itself already before anyone notices, and it’s only in retrospect that you can more clearly identify the key titles and writers responsible. Many publishers will try to pick a trend anyway, and some will even rush-release titles to cash in. You can usually tell which books these are, and I really have no idea if it works as a method of generating a quick buck. Bully for them if it does.

So far, so good. Two facts: don’t write for a trend, and trends are impossible to predict anyway. Got it? Got it. So whatever you do, don’t ask me what the Next Big Thing in genre fiction will be, because I don’t know, and if I did know I probably wouldn’t tell you.

But… maybe it’s superhero fiction.  I said maybe.

Superhero prose fiction has been around for as long as its comicbook equivalent of course, but has been paid far less attention than the original material for an obvious reason: superheroes are visual. They wore bright costumes in the late 1930s because the bold colours really stood out amidst the monotonous gray of the corner news stand. They caught the eye, and what better way to show Superman lifting a car over his head than to show Superman lifting a car over his head.

But prose is different. Everything takes place in the reader’s head, and what they see will undoubtedly be completely different to how the writer pictured it, even if he or she goes crazy with description. That’s how prose works and what makes it so brilliant. But this may explain why superhero fiction, while enjoying a modest level of popularity over the years, has never really caught on. In fact, I’ve met a lot of people who raise an eyebrow when I mention that I’ve written superhero prose fiction, so ingrained is the notion that superheroes are for comics and comics are a visual medium.

The most notable recent example of superhero fiction that had a slightly higher profile among the public was Soon I Will Be Invincible by Austin Grossman. When this novel was released in 2007, public telephone boxes in the UK were transformed with wraparound advertising, playing on the traditional cliché of Superman. The book isn’t bad either, although it’s probably more important as an example of how superhero fiction can work outside of a visual medium.

Unfortunately, the momentum of Soon I Will Be Invincible was quickly lost – just last month the author updated his blog to say that he has some more books scheduled for 2011, but that’s a gap of nearly four years since Invincible came out, and in the interim trends in science fiction, fantasy, and everything genre have changed. Another notable entry is From The Notebooks of Dr. Brain, by Minister Faust, also from 2007, but while this comedy novel gained something of a cult following, like Invincible it perhaps arrived too early.

Why then am I breaking one of the golden rules and predicting an upswing in superhero fiction? Well, my friends, there are signs.

Superheroes have always been popular material for film adaptation, more so now than ever. I think this is because of all media, film (especially big budget film) is the one that can match the visual spectacle of comics. And just look at the line-up of comicbook adaptations coming in 2011 and beyond: Green Lantern, Thor, Captain America, The Avengers, The Dark Knight Rises, Iron Man 3… the list goes on.

But all of these are adaptations of existing properties. This is logical, of course – with the gargantuan amounts of money spent on Hollywood productions it makes sense to stick to the tried and true, and it’s also a good way for publishers like DC and Marvel to get their characters and stories to a wider audience. Off the top of my head I don’t recall an original superhero concept on the big screen, except for Pixar’s The Incredibles, and Megamind from Dreamworks, both of which are CG animation. Hancock, starring Will Smith, might be the only live-action original superhero film of recent times, but its not exactly a shining example of the genre.

More interesting than film – and possibly more indicative of a growing trend – is the explosion of superhero television shows, specifically original superhero shows. Heroes was the first, but after a spectacular first season it floundered terribly and was ultimately canned. Currently we have No Ordinary Family, a drama series about a family of four who gain superpowers after surviving a plane crash in South America, and the forthcoming The Cape, about an ex-cop framed for murder who joins a circus and, erm, gains superpowers and stars Summer Glau as a…*cough* investigative blogger. Actually, it looks better than it sounds. The SyFy network is also developing Three Inches, a series about superheroes with rather pathetic powers (cover your ears, Mur!), and Alphas, a series about… actually, nobody seems to know. Of note, The Cape appears to be the only example so far of series about costumed superheroes, and even in this case they have a rationale for it (the cape in question being a circus costume). Surely I wasn’t the only one wishing that the characters that populated Heroes would just cut to the chase and form a spandex-clad crime-fighting league?

Anyone? Moving on…

The most interesting superhero television series comes not from the US but from the UK. Misfits is about five delinquent youths sentenced to community service for a variety of small crimes. Caught in a bizarre electrical storm, they are each gifted a power, and over two series (the second of which has almost finished screening here in the UK) become embroiled in an increasingly bizarre sequence of events which include murder and lot of sex (although not always at the same time). It is easily the best written British television series at the moment and is a dynamite subversion of the superhero genre and concepts.

Really, it’s genius. If you can see it, see it.

So what of books then? What signs are there that superheroes are about to become something big? Firstly, there’s the Masked anthology, edited by Lou Anders, which features short fiction from a number of comic writers and well-known novelists. Angry Robot Books is set to release The Damned Busters by Mathew Hughes later in 2011, in which an office worker summons a demon who grants him his greatest wish, to be a superhero.

Numerous online magazines and fiction sites have also sprung up, extolling the virtues of superhero fiction – Superhero Novels, A Thousand Faces and Beta City, to name but three.

Perhaps an even bigger sign that Something Is Coming is the fact that comic writer Bill Willingham is the guest of honour at WorldCon 2011, being held in Reno, Nevada, a convention traditionally tied very strongly to science fiction and fantasy literature (ie, prose fiction).

Will 2011 be the year of superhero fiction? Maybe. The signs are there. If the superhero genre does explode, I’ll be very happy indeed, as I love superheroes and have written a lot of superhero fiction. If that bandwagon is a-comin’ to town, I’ll be jumping right aboard (and thus breaking rule number one. Le sigh.).

Am I right? What are your picks for superhero fiction, and what other signs have I missed? Or is this all for nothing, and you really can’t predict forthcoming trends? I’d love to hear your comments!

Announcements from Pyr, Angry Robot, and Cory Doctorow!


First, Pyr is releasing a free ePub Novelette in celebration of its 100th book published: The Wolf Age by James Enge.

From the press release:

The Wolf Age is the third novel to feature Enge’s character Morlock Ambrosius, a wandering swordsman, an exile, and a drunk. Blood of Ambrose, Enge’s first Morlock novel, was on the Locus Recommended Reading list and a World Fantasy Award nominee for Best Novel.

In honor of this burgeoning Morlock fan base, and to commemorate The Wolf Age’s status as Pyr’s one-hundredth title, Pyr is issuing a free, exclusive, ePub novelette called “Travellers’ Rest.” Featuring a cover by artist Chuck Lukacs, “Travellers’ Rest” is an 8,500 word original novelette, written for Pyr, which takes place before the events of Blood of Ambrose. It is available on the Pyr website, http://www.pyrsf.com, as a free download in ePub format and will also be available via Kindle. (Two previously published Morlock short stories that take place many decades after the events of The Wolf Age—“A Book of Silences” and “Fire and Sleet” —are available on the Sample Chapters section of the Pyr website.)


Angry Robot Books is expanding its ebook store to include short stories from its authors. They’re calling it nano fiction and pricing them at 59p apiece or 10 for £3.49. They also have a fun Advent Calendar at their site, including presents from their authors, which is a unique and fun idea.

(Disclaimer- Escape Pod editor Mur Lafferty hosts and produces a podcast for Angry Robot Books.)


And Escape Pod favorite Cory Doctorow has released a ground-breaking self-publishing venture called With A Little Help. In short, it’s a short story collection. but it’s so much more than that. He’s done a limited edition (which I covet very much — see right), four different soft cover books (I want the Pablo Defendini cover), an audio book with stories narrated by Wil Wheaton, Neil Gaiman, JC Hutchins, and many others (including me!), and, if you know Cory’s work, this part is obvious, a free ebook. He’s been completely transparent thus far explaining his reasoning behind doing this, and how he’s gone about the process,and who has helped him with free work, and what work he paid for. It’s not just a neat book to get, it’s fascinating for anyone considering a self publishing venture.

Super Mario Brothers (and other genre games): the Next Generation


Video games are science fiction, right?

Well, at least, they can be. Metroid, Einhander, Portal, even Space Quest.

They can also be horror — Parasite Eve, Phantasmagoria, and Resident Evil. And they can be fantasy.

I mean, how much more fantastical do you get than an overweight, moustached plumber jumping on turtles and anthropomorphized mushrooms in an attempt to save a princess who’s been kidnapped by a cross between a dragon, a stegosaurus, Morla, and Michael Savage?

I’ve been thinking a lot about Super Mario Brothers lately. I have a story that’s been perennially submitted that sort of retells the origin of SMB. I’ve been playing the game since the NES — and even remember the extra-tough arcade version at the skating rink in Davie, Fla., where I grew up. And now, with the Wii, I’ve been enjoying the hell out of New Super Mario Bros Wii.

As has my four-year-old daughter.

Not at all unexpectedly, she’s been interested in video games for quite some time already — her first love was Mega Man, and you haven’t lived until your child has interrupted a dance demonstration to show you off by telling a story about how you and she play video games together — and for months we’d sit together and I’d play while she made up stories. But recently, on a suggestion from my friend Chrome, I put a controller in her hands and taught her how to play.

She hasn’t looked back. We play Mario quite a bit now, and she’s not terrible at it. She loves riding Yoshi and imitating the voices of the characters. She gets a major kick out of defeating me (I try to let her win, but she’s surprisingly adept at not collecting coins). And even her imaginary friends are now Mario-related — Bowser, Princess Peach, Koopa Jr, Wendy O. Koopa, and Ludvig Von Koopa.

And when we discovered the old Super Mario Brothers Super Show! on Netflix, well… she was just thrilled.

What she hasn’t done yet, though, is try to act like the actual characters in the game. That is, to try and jump on bad guys or break bricks. But at least one person has: this guy, who hacked his Kinect to show just how tough it would be to really play SMB.

It’s kind of cool to watch how much difficulty he has just trying to get the first super mushroom in 1-1 of the original SMB. Not in a schadenfreude way, but in a “wow, that should be so simple” kind of way.

Makes me not want a Kinect. At all. (Sorry, Microsoft; if you want to advertise here, we’ll still take your money, we promise.)

I wonder how many of us got our start in sci-fi or fantasy as young kids with video game systems, jumping on mushrooms and ducking into pipes, collecting coins and power-ups, and defeating Bowser over and over, only to be told the princess was in another castle. How many of us ran through our houses or our backyards, jumping on imaginary bad guys — or real toys, like soccer balls and pool floats — and flinging imaginary fireballs — or ping-pong balls, or tennis balls, or even baseballs?

The video games we played when we were young — at least, if you’re my age (that is, in elementary school in the 80s) — have a profound effect on what we like now, I think. And I think it’s because we had to use our imaginations. When I played Combat with my dad, I had to fill in the details. At age four, I vaguely knew what tanks were… but I definitely knew what a fighter plane looked like, and in my mind my fighter planes were totally getting blown to smithereens by my dad’s. When I finally got a Nintendo and started playing Super Mario Brothers, 8-bit graphics were awesome… but I still had to use my imagination a little. As games got better, and I got better at them, I used my imagination less and less.

Nowadays, my daughter knows exactly what her favorite video game characters look like. I wonder if, in 20 years, she’ll still hold as fond a place in her heart for the Super Mario Brothers as I do for Combat and the other Atari 2600 games I used to play (and the shows I used to watch with my dad when I was between four and ten — Star Trek, the A-Team, Knight Rider, WCW Wrestling). I wonder if my attempts to indoctrinate her in the things I like — video games, sci-fi (on a limited basis), Miami Dolphins football, thinking farts are hilarious — will stick as well as my dad’s stuck with me.

Just… not too sticky. The last thing I need is this playing at her wedding.

Apocalypse now


So, you like The Walking Dead, huh? It’s neat, right? An ongoing post-apocalyptic TV series about zombies, based on an award-winning comic. What’s not to love? And fortunately, they’ve done a mighty fine job on the adaptation. This viewer is pleased. Zombies are popular at the moment, cresting at the top of one of those unpredictable waves of fashion. The Walking Dead has come at exactly the right time, whether by design or accident, and all power to it.

But this series fits into another genre, that of the post-apocalyptic. And this is where I have a confession to make.

I don’t like post-apocalyptic. Post-apocalyptic is predictable, formulaic, and easy. There, I’ve said it.

This is, of course, not true. Post-apocalyptic is also hugely popular and always has been, not just with the general public but with discerning genre fans like you and I. It seems that wiping out humanity in some global catastrophe is something that, maybe, we all secretly wish for. I mean, if we were among the lucky survivors, it’d be free reign, right? No work, no more need for money. No more cruelty and tyranny, no more pollution, overpopulation or war.

And of course no people, no family, no friends, no loved ones, and the beginning of a huge struggle for survival against impossible odds in a situation likely to psychologically traumatise even the most hardened survivalist.

So okay, not so neat.

I said I don’t like post-apocalyptic, and that bit is true. Post-apocalyptic is formulaic, simply because the scale of the situation is such that any fiction set after the disaster must follow similar plot lines. The survivors are isolated, and then eventually find each other. Cities are empty or full of the dead (or the walking dead). There is no power, no medicine. Every manmade resource is suddenly very finite indeed. And so on, and so on. Plotwise, most post-apocalyptic stories are more or less the same.

I should point out here that I’m no expert. I have friends who are very dedicated followers of end-of-the-world stories, and no doubt about now they’re ready to put their keyboards through the computer screen in frustration. But hear me out. Post-apocalyptic may suck, plotwise, but where it really shines is in characterisation. Possibly more than any other genre, post-apocalyptic depends upon strong characterisation. Because if all the plots are the same, or similar (and I’m talking pure plot here, which is different to story and situation), then all you have left are the survivors. And it is how the survivors act in their new environment that makes the story. I’m not saying that characterisation is unique to the post-apocalypse, far from it, but I am saying that if you’re about to write an epic tale of an empty world, you’ve got to be prepared to engage the reader with some very, very powerful players.

With that in mind, and as a self-confessed post-apocalyptic skeptic, here’s my list of five tales that, to me, are among the best examples of the post-apocalyptic. I’m not just going to regurgitate a list from Wikipedia (and, my heavens, there is quite a list on there), these are personal choices that I think are either great examples of either characterisation or perhaps an unusual or uncommon take on the post-apocalyptic plot. Having just slated the genre for being formulaic, let’s see if there are any stories which break the mould.

Before I continue, there’s also an important distinction to make here between those stories which are genuinely post-apocalyptic, and those which are really apocalyptic. Post-apocalypse, by definition, implies that the menace, threat, disaster, alien invasion, plague, etc, have been and gone. What we are left with is the world and the people left afterwards. Stories like the recent film Skyline, or 2012, or great classics like The War of the Worlds take place while the disaster is unfolding. While the aftermath may be considered post-apocalyptic (although probably not in the case of The War of the Worlds), we don’t see that bit. I’ll admit here I’m going to cheat on one entry in my list below, but only because I think it’s a particularly fine and relatively unknown example.

The Quiet Earth


I’m really sure how well known New Zealand cinema of the early 80s is outside of that country, but The Quiet Earth is well worth tracking down. It tells the story of a man who wakes up one morning to find the world empty − whatever the apocalypse was (I shall reveal nothing), it actually physically removed the world’s population, so our hero (played by the wonderful Bruno Lawrence) finds himself genuinely alone. With a completely deserted Earth, not even a single corpse in sight, Lawrence carries the majority of the film on his own. It’s a remarkable performance as his character goes from confusion, to exhilaration (with nobody around the world is his oyster… if he wants to drive a giant earthmover through a gas station to see what happens, why not?) and finally to total paranoia and delusion. And after all, if you were the only human being left on the planet, wouldn’t you start to think you were special? The Quiet Earth is out on DVD and I’d recommend you grab it.

The Stand


The grand-daddy of all post-apocalyptic stories, Stephen King’s 1978 tale of the survivors of a super flu which wipes out most of the human population is rightly considered a classic. At an eye-watering 1300 pages, this book is a perfect example of character over plot. Of course, King is known for this, but while the concept of a superflu (one engineered by the military as a biological weapon that is released accidentally) was old hat when King wrote it, the journey of the survivors as they find each other and come to terms with their new world is brilliant. Although the central plot eventually reveals itself − that of the survivor’s journey to Las Vegas to make their stand against an evil that has arisen − how the characters react and cope is what makes this whopping tome a real page-turner. If you haven’t read any King, this wouldn’t be a bad place to start. Afficiandos think that this is his best work; while I personally prefer ‘Salem’s Lot, if you have any doubts about the post-apocalyptic genre, this will set your mind at rest, as it did mine.

Earth Abides


Twenty-nine years before The Stand was published, academic George R. Stewart wrote his single novel which might be called “genre”. Earth Abides is another that follows the standard post-apocalyptic formula − a super-sickness kills everyone, leaving only those immune to the disease alive − but you can forgive Stewart for this given that it was probably a newer story concept back in the 1940s. Earth Abides might be that one book that I’d take to a desert island, should I be so abandoned. It’s beautiful, moving and sad, and sticks in the mind not just because of the human characters and their journey but because of Stewart’s depiction of the world itself. In Earth Abides, the Earth itself is a character. Rid of destructive humans, it begins to regenerate, reclaiming itself and returning to an earlier pre-industrial (you might even say ‘default’) state. Stewart conveys this in a striking way, with a key motif being the silence of the world. Without humans and their cars, planes, factories and technology, the Earth is mostly silent, the loudest sound being that of a thunderclap. In this quiet Earth, the survivors gather and attempt to reconstruct society but ultimately they fail, instead regressing to a more primitive level of society. This only reinforces the central theme of the book. The Earth abides; humanity does not.

The Road


I’m cheating here. I’m not talking about Cormac McCarthy’s Pulitzer Prize-winning post-apocalyptic novel, one which dominated the responses on Twitter when I put out a call for recommendations. I’m talking about Quatermass creator and master of British science fiction Nigel Kneale‘s one-off BBC television drama from 1963, now sadly lost from the archives and only surviving in script form plus, it seems, one manky photo. Also, it’s not really post-apocalyptic. In fact, it is really pre-apocalyptic. In the 18th century, the inhabitants of an English village shun the road that runs through the nearby woods, for the woods are haunted and people have heard terrible things. As the story reaches the climax, it is revealed that the manifestations on the road are the echo of people fleeing an atomic explosion in the present day, somehow riverberating back in time. The juxtaposition of modern − police sirens, recognisably modern people running in abject terror for their lives − with the old, with the 18th century characters cowering in terror, completely unable to comprehend the sound which we, the viewer, recognise all too well, must have been both brilliant and chilling when it was first shown.

Survivors


I can’t make this list, self-confessed archive television nut that I am, without mentioning Terry Nation’s BBC TV series, Survivors. Again, the scenario is pure post-apocalypse cliche. Humanity is mostly wiped out by a plague, strongly implied to be deliberately engineered and released by accident. Over three seasons between 1975 and 1979, Survivors charted the journey of the survivors as they found each other and ultimately formed a community. Critics often bemoan the transformation from gritty science fiction survival story to “soap opera”, but I think they’re confusing soap opera with character-driven drama, and this is where Survivors shows its real strength (characterisation, see?). Survivors was remade for a modern audience over two seasons in 2008 and 2010, but here the tired nature of the premise was in full effect, rendering the remake flat and pointless. Survivors should be experienced in all its 70s glory.

The Dalek Invasion of Earth


A sixth entry, mainly because Nigel Kneale’s The Road doesn’t quite count. The Dalek Invasion of Earth was the second appearance of the Daleks in Doctor Who, and was broadcast in six episodes from November 21 to December 26, 1964. Despite the title, this isn’t about an alien invasion. By the time the Doctor and company arrive in a deserted, dilapidated London, the Daleks have been the masters of the Earth for a decade or more. Here we discover that the Daleks first employed a virus to weaken society before arriving in force, and years late the surviving humans are either enslaved or gathered in disparate resistance groups.

The Dalek Invasion of Earth is Doctor Who‘s first foray into alien invasion and one of the rare occasions it featured a genuinely post-apocalyptic story. Extensive location work around London makes this story something of a small-screen epic, and to this day it is regarded as one of the best stories of the show’s early years.

There are many more that are worth of this list − as already mentioned, The Road by Cormac McCarthy, but also Wall-E, Boneshaker by Cherie Priest (perhaps a rare example of post-apocalyptic confined to a very specific place, namely the walled city of Seattle). UK genre publisher Abaddon has a entire ongoing post-apocalyptic series, The Afterblight Chronicles, which are well worth checking out. Like I said I’m not post-apocalyptic scholar so please, nominate your own prime examples of the genre in the comments and teach me a lesson.

Now, if you’ll excuse me, I have the next episode of The Walking Dead to watch.

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