Book Review: City of Ruins by Kristine Kathryn Rusch


City of Ruins coverScience fiction always runs the risk of getting caught up in pointless details. City of Ruins by Kristine Kathryn Rusch is one of those science fiction novels that spends too much time looking down at its feet and not enough time staring up at the wondrous ideas that it is proposing. Half explore-the-ancient-machine, half first-contact, City of Ruins should not have been dull. Nevertheless, I found my attention drifting.

City of Ruins is the second book in the Diving Universe series, following Diving into the Wreck. It takes our nameless hero, Boss, to the oldest city on one of the oldest planets in the galaxy. Her daring crew of space-spelunkers have heard rumors about remnants of the lost and legendary “stealth tech” hidden beneath the city. Boss thinks the whole mission is a waste of time. Everyone knows that starships with stealth tech are found in space, and planets are full of icky things like dirt and other human beings.

It’s hard to worry about Boss, or her co-protagonist, Captain “Coop” Cooper. They’re both calm and rational people who always think things through, even when their emotions threaten to get the best of them. While it’s nice to have a pair of thoughtful protagonists, it sucks a lot of the drama out of the book. So long as she has all the necessary facts, Boss isn’t going to make mistakes. She’s too smart for that. The really interesting conflict comes at the end, when Boss and Coop are pitted against one another. That state of affairs only lasts for a few pages, but they were some of my favorite pages in the book.

I can’t write much about Coop without giving too much of the plot away. He brings more emotion to the story than Boss does, weighed down as he is by the decisions he has made and the people who rely on him. Unfortunately, it is sometimes hard to feel bad for a man who can ponder the unfairness of life over a plate of comfort food cooked by his personal chef.

The chapters in this book are short, sometimes only a few pages long. Each one ends with a cliffhanger. I found that the short chapters gave me plenty of jumping-off points, and after a while I was so inured to the cliffhangers that they couldn’t drag me back. Even with the deadly dangers of underground archeology and malfunctioning technology, very little actually happens. The protagonists bicker while the plot carefully excavates and diagrams every possible conflict between it and the end of the book.

Rusch takes a bit of a gamble with the points of view in City of Ruins. Coop tells his story from the traditional third-person past tense, but Boss’s sections are all in first-person present tense. The switch may distract some readers, but I found that it helped to draw a sharp line between the two stories. It also has a sort of symbolic relationship to the two characters’ situations.

City of Ruins is based on an award-winning novella originally published in Asimov’s Science Fiction. It will be followed by Boneyards. I did not get a chance to read either the preceding novellas or Diving the Wreck, so it is possible that City of Ruins is a stronger book when viewed in its proper context. I don’t plan to read the next book, and I hesitate to recommend this one. If you’re already a fan of the series, or if you’re looking for a space opera that takes place in a claustrophobic underground setting, this book might be for you.