Posts Tagged ‘Cory Doctorow’

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Escape Pod 701: Martian Chronicles (Part 2 of 2)


Martian Chronicles

by Cory Doctorow

I didn’t go back to the Junior Colonists’ Lounge for a whole week. Instead, I spent the time with my dad, who seemed pleasantly surprised that his son wanted to hang out with him. It made me feel bad, like I’d been neglecting him. But it also made me ask myself why my father didn’t think it was weird that I wasn’t spending any time with kids my age. Dad had always been busy on Earth, traveling half the time for work, spending his time at home with his computer over his face, barking angrily at it while his hands worked the keyboard like a mad player attacking a church-organ.

I didn’t mind, to be honest. Actually, I preferred it to those times when Dad decided to get all “dad-like” and insist on throwing a ball with me or take me to some kind of sports-match or play some game on the big living-room screen with me. It wasn’t that it wasn’t fun, but there was always a moment when we stopped talking about the game or the project and found ourselves sitting in awkward silence, trying to pretend that the reason we had nothing to say was that we were concentrating too hard on the matter at hand.

On Earth, Dad had been a hotshot statistical risk-analyst. This is not an easy thing to explain. But basically, what he did was tried to figure out how to balance investments to minimize risk. Say there’s an industry that benefits when someone finds a better way of growing wheat — the bread industry, say. And then there’s another industry that suffers when someone finds a better way of growing wheat, like, maybe, I don’t know, the corn industry? I forget how he explained this, to be honest, but this is generally the idea. So what he does is figures out how to invest some money in both industries, so that if someone finds a better wheat-growing technique, the investment in bread pays out, and if no one invents it, the investment in corn pays out. That’s the rough idea. What he did was like ten million times more complicated, though.

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Escape Pod 700: Martian Chronicles (Part 1 of 2)


Martian Chronicles

by Cory Doctorow

They say you can’t smell anything through a launch-hood, but I still smelled the pove in the next seat as the space-attendants strapped us into our acceleration couches and shone lights in our eyes and triple-checked the medical readouts on our wristlets to make sure our hearts wouldn’t explode when the rocket boosted us into orbit for transfer to the Eagle and the long, long trip to Mars.

He was skinny, but not normal-skinny, the kind of skinny you get from playing a lot of sports and taking the metabolism pills your parents got for you so you wouldn’t get teased at school. He was kind of pot-bellied with scrawny arms and sunken cheeks and he was brown-brown, like the brown Mom used to slather on after a day at the beach covered in factor-500 sunblock. Only he was the kind of all-over-even brown that you only got by being born brown.

He gave me a holy-crap-I’m-going-to-MARS smile and a brave thumbs-up and I couldn’t bring myself to snub him because he looked so damned happy about it. So I gave him the same thumbs up, rotating my wrist in the strap that held it onto the arm-rest so that I didn’t accidentally break my nose with my own hand when we “clawed our way out of the gravity well” (this was a phrase from the briefing seminars that they liked to repeat a lot. It had a lot of macho going for it).

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Escape Pod 669: Craphound (Flashback Friday)


Craphound

By Cory Doctorow

(Excerpt)

Craphound beat me out the door, as usual. His exoskeleton is programmable, so he
can record little scripts for it like: move left arm to door handle, pop it,
swing legs out to running-board, jump to ground, close door, move forward.
Meanwhile, I’m still making sure I’ve switched off the headlights and that I’ve
got my wallet.

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Escape Pod 315: Clockwork Fagin

Show Notes

Music by Clockwork Quartet


Clockwork Fagin

By Cory Doctorow

Monty Goldfarb walked into St Agatha’s like he owned the place, a superior look on the half of his face that was still intact, a spring in his step despite his steel left leg. And it wasn’t long before he *did* own the place, taken it over by simple murder and cunning artifice. It wasn’t long before he was my best friend and my master, too, and the master of all St Agatha’s, and didn’t he preside over a *golden* era in the history of that miserable place?

I’ve lived in St Agatha’s for six years, since I was 11 years old, when a reciprocating gear in the Muddy York Hall of Computing took off my right arm at the elbow. My Da had sent me off to Muddy York when Ma died of the consumption. He’d sold me into service of the Computers and I’d thrived in the big city, hadn’t cried, not even once, not even when Master Saunders beat me for playing kick-the-can with the other boys when I was meant to be polishing the brass. I didn’t cry when I lost my arm, nor when the barber-surgeon clamped me off and burned my stump with his medicinal tar.

I’ve seen every kind of boy and girl come to St Aggie’s — swaggering, scared, tough, meek. The burned ones are often the hardest to read, inscrutable beneath their scars. Old Grinder don’t care, though, not one bit. Angry or scared, burned and hobbling or swaggering and full of beans, the first thing he does when new meat turns up on his doorstep is tenderize it a little. That means a good long session with the belt — and Grinder doesn’t care where the strap lands, whole skin or fresh scars, it’s all the same to him — and then a night or two down the hole, where there’s no light and no warmth and nothing for company except for the big hairy Muddy York rats who’ll come and nibble at whatever’s left of you if you manage to fall asleep. It’s the blood, see, it draws them out.

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Escape Pod 291: Shannon’s Law


Shannon’s Law

By Cory Doctorow

When the Way to Bordertown closed, I was only four years old, and I was more interested in peeling the skin off my Tickle Me Elmo to expose the robot lurking inside his furry pelt than I was in networking or even plumbing the unknowable mysteries of Elfland. But a lot can change in thirteen years.

When the Way opened again, the day I turned seventeen, I didn’t hesitate. I packed everything I could carry—every scratched phone, every half-assembled laptop, every stick of memory, and every Game Boy I could fit in a duffel bag. I hit the bank with my passport and my ATM card and demanded that they turn over my savings to me, without calling my parents or any other ridiculous delay. They didn’t like it, but “It’s my money, now hand it over” is like a spell for bending bankers to your will.

Land rushes. Know about ’em? There’s some piece of land that was off-limits, and the government announces that it’s going to open it up—all you need to do is rush over to it when the cannon goes off, and whatever you can stake out is yours. Used to be that land rushes came along any time the United States decided to break a promise to some Indians and take away their land, and a hundred thousand white men would wait at the starting line to stampede into the “empty lands” and take it over. But more recently, the land rushes have been virtual: The Internet opens up, and whoever gets there first gets to grab all the good stuff. The land rushers in the early days of the Net had the dumbest ideas: online pet food, virtual-reality helmets, Internet-enabled candy delivery services. But they got some major money while the rush was on, before Joe Investor figured out how to tell a good idea from a redonkulous one.

Review: For the Win by Cory Doctorow


I don’t play MMORPGs. I never have. They’re just too big for me. If I’m going to play a RPG, it’s going to be something I can play by myself, with lots of cut-scenes and a hint book — because, in my opinion, the best part about RPGs isn’t figuring out that you need to combine the Widget of Destiny with the Wilted Flower to create a Magical Key of Awesomeness. It’s playing the game like an interactive movie with battle sequences.

Which is why I love Final Fantasy VII and X so very much.

But that doesn’t mean I didn’t also thoroughly enjoy Cory Doctorow’s latest novel, For the Win.

For the Win, ostensibly a YA novel (I’d say “mature YA”), contains some pretty heavy concepts, most of them dealing with economics, gaming, labor, employee rights, and the way totalitarian governments deal with lawbreakers. But fortunately, that’s not all it’s about.

For the Win follows a few major characters and spans the entire near-future Earth (much in the same way that Doctorow’s Little Brother was just around the corner in terms of its timeline). In California, Leonard Goldberg dreams of going to China to meet his guildmates in Svart… Svartal… Some-Long-Viking-Word Warriors. In Atlanta, Connor Prikkel works to protect Coca-Cola’s games division from people who game the system. In India, Mala forms an army to take on gold farmers at the behest of the games companies themselves. In China, Matthew Fong uses his savant-like strategies to get the best stuff from games. Also in China, we have Jiandi, a radio host very popular with the downtrodden factory girls — the young women who make a huge amount of stuff Westerners take for granted. And then, I believe in Indonesia or Malaysia, we find the trio of Big Sister Nor, Justbob, and The Mighty Krang, who just want gold farmers to have the same rights as everyone else.

Far more complicated than Little Brother, For the Win requires readers to keep all these characters and their motivations straight in their heads, while also keeping track of the different game worlds in which they all play. S-Word Warriors, Mushroom Kingdom, and Zombie Mecha are the three main ones, but Doctorow also gives us glimpses into others, such as Magic of Hogwarts, which I for one would really like to play. But like Little Brother, For the Win educates as well as entertains. Most gamers have at least heard of gold farmers, of boys and young men in China playing games to make money and get big items that can be sold to people who don’t have eight hours a day, every day, to level their characters up. What For the Win does is reminds us that these gold farmers, while they do get to play games all day, are still doing work, and if they’re in one of the many countries where workers don’t have rights… well, things can get ugly. Especially if they demand what even the most slacker teen working at Taco Bell has here in the U.S. (and much of the West).

It’s a big concept, and not something that every YA reader will be able to wrap his or her head around. Doctorow does a great job of breaking down the economics and the labor issues into understandable chunks, but I don’t think a tenth-grade teacher could give this book to an average English class and expect all the students to grasp everything as well as, say, a college freshman or early-30s writer could do. Not the author’s fault; like I said, these are big concepts, much bigger than Little Brother‘s relatively-simple “freedom to do what we want, without being spied upon, so long as we’re not harming anyone” message.

This book is also pretty violent. Kids are hurt, and even killed; there’s one scene where a murder takes you completely by surprise because you’re expecting something different to happen. The police beat and jail young teens and adults alike. There’s riots, narrow escapes, unjust imprisonments, and a disproportionate number of kicks or punches to the groin area — for a book as short as For the Win, I really did notice it. I guess that’s intentional — not every YA reader has been beaten up by the police, but I’m going to bet that most boys, by the age of 18, have taken at least one shot to the nads and can therefore identify with the pain the characters are going through.

I realize now that this review has been fairly dark so far, which isn’t fair to the tone of the book — Doctorow’s writing is quick and witty, full of contemporary phrases that the intended audience will totally grok. And there’s lots of hopeful moments, such as when Leonard realizes his dream only to find out that what his parents were putting him through was nothing compared to the lives his friends in China have to deal with, and then watching him rise to the occasion. Plus the irrepressible good humor of Jiandi, Ashok’s insistence that everything is going to be all right if only people listen to him, and of course the ending. I can’t tell you much about it, because it would be spoiler-y, but if you’ve ever read a YA novel where kids are the heroes and adults are the villains, you’ve probably got a pretty good idea what happens.

I really enjoyed For the Win, and I enjoyed it even more because Doctorow makes all his books available for free on his website. I read this as a PDF on my iPad — the first electronic book I’ve read for pleasure* — and if you have a device that can read PDFs, you can just download it. But that’s not to say there’s anything wrong with picking it up in the store. I’m fairly certain that most people have done so (or at least bought a Kindle/Nook version).

I wouldn’t recommend this book to someone just picking up Doctorow for the first time (although it is pretty accessible). However, if there’s a gamer in your life that you want to start reading books instead of killing orcs, this is definitely one to buy. Technically-minded people will also appreciate the level of detail and research in the novel, and genre readers will see all of this happening just around the corner.

For the Win. Full of win.

* I had to read Wealth of Nations on a website for one of my seminar courses in college. White Courier font on a black background. My eyes hurt. A lot.

I hear you folks like free fiction…


Some free fiction coming down from Escape Pod favorites:

Jury Service: By Cory Doctorow and Charlie Stross (audio only) – (from Cory’s blog) Jury Service is the first of two novellas Charlie Stross and I wrote about Huw, a technophobe stuck on Earth after the Singularity (the other one being Appeals Court). They are both being published, along with a third, yet-to-be-written novella Parole Board by Tor Books as Rapture of the Nerds. We’re starting work on Parole Board in January, and to refamiliarize myself with the earlier novellas, I’m going to podcast both now (with the gracious permission of Charlie and our editor, Patrick Nielsen Hayden). Hope you enjoy ’em – they’re as gonzo as I’ve ever gotten, I think!

The Nex: by Tim Pratt (text and ebook) – (from Tim’s blog) Unlike my other serials, this one isn’t an urban fantasy, and doesn’t take place in an existing series (though it does share a setting with a story, as I mentioned). It’s a novel narrated by a precocious 13-year-old who finds herself a long way from home with some disreputable people in a dangerous world. The book has shapeshifters, giant robots, aliens, kleptomaniacal monsters, heroism, shoplifting, terror, lecherous cyborgs, personable tyrants, steampunk submarines, subterranean tunnels, rustic French cuisine, a cult of teenage girls in fairy wings and leotards, teleportation, and people who get punched so hard they disappear. I hope you all like it. [Ed- this is a free online book, so please support the author with a donation or a purchase of the Kindle ebook]

[UPDATE– apologies, WordPress put the Doctorow file into our feed without me realizing, sorry for those of you who downloaded unwanted content. I’ve removed it, now you must right-click to download or go directly to Doctorow’s page.]

Escape Pod 133: Other People’s Money


Other People’s Money

by Cory Doctorow

Which is why she was hoping that the venture capitalist would just leave her alone. He wasn’t a paying customer, he wasn’t a fellow artist — he wanted to *buy* her, and he was thirty years too late.

“You know, I pitched you guys in 1999. On Sand Hill Road. One of the founding partners. Kleiner, I think. The guy ate a salad all through my slide-deck. When I was done, he wiped his mouth, looked over my shoulder, and told me he didn’t think I’d scale. That was it. He didn’t even pick up my business card. When I looked back as I was going out the door, I saw his sweep it into the trash with the wrapper from his sandwich.”

The VC — young, with the waxy, sweaty look of someone who ate a lot of GM yogurt to try to patch his biochemistry — shook his head. “That wasn’t us. We’re a franchise — based here in LA. I just opened up the Inglewood branch. But I can see how that would have soured you on us. Did you ever get your VC?”

Escape Pod Flash: Printcrime

Show Notes

Rated PG. Contains moderate violence and very slippery slopes.


Printcrime

by Cory Doctorow

Da. What they did to him. When he was done, he looked like he’d been brawling with an entire rugby side. They brought him out the door and let the newsies get a good look at him as they tossed him in the car. All the while a spokesman told the world that my Da’s organized-crime bootlegging operation had been responsible for at least 20 million in contraband, and that my Da, the desperate villain, had resisted arrest.

Escape Pod 37: Craphound

Show Notes

Rated PG. Contains some profanity. That’s it, really.

Referenced sites:
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Craphound

By Cory Doctorow

Craphound beat me out the door, as usual. His exoskeleton is programmable, so he can record little scripts for it like: move left arm to door handle, pop it, swing legs out to running-board, jump to ground, close door, move forward. Meanwhile, I’m still making sure I’ve switched off the headlights and that I’ve got my wallet.

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