Posts Tagged ‘virtual reality’

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Escape Pod 955: Endymion


Endymion

by Sylvie Althoff

It’s green here—green and wet. The twittering of birds in the treetops pauses as one voice, as if the forest is holding its breath.

A lone eagle wheels silently overhead. Then the sun pierces the clouds, scattering drops of gold across the misty valley, and with a lusty yawp from the eagle, the forest begins its song anew.

I suck in a breath of the bright, sunny air. Dinosauric ferns waft their brown-speckled leaves in the gentle breeze. The rocks and tree trunks are covered with blankets of emerald lichens. The sound of rushing water fills my ears.

“What do you say, Mac? I told you it wasn’t so bad out here.”

(Continue Reading…)

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Escape Pod 917: Challenges to Becoming a Pro Dragonracer in Apapa-Downtown


Challenges to Becoming a Pro Dragonracer in Apapa-Downtown

By Uchechukwu Nwaka

The gear is too expensive.

Honestly. There isn’t enough competition in the market. The Immersion® console alone costs an arm and a leg. Ọmọ. You’ll sweat to even get a Nigerian-used console on Jiji or at Computer Village for less than 200k. And that’s just the console. We’re not even talking about the vests or the mats.

Or the chair!

For real though. How else does somebody experience the saddle—on dragon-back—if they can’t experience the full flex of the dragon’s powerful muscles under their thighs? I’ve seen the streams of American pro dragon-racers in full Immersion® gear—visor, suit, chair! The rich kids here are enjoying, on God! (Continue Reading…)

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Escape Pod 873: The Hazmat Sisters (Part 2 of 2)


The Hazmat Sisters (Part 2 of 2)

by L.X. Beckett

Another sundown, another night on the quest. Mom’s check-in is perfunctory: hand out XP, confirmation of their route. No mention of abnormal battery use, so they got away, once again, with their secret confab. She seems distracted. Things must be getting hot at the Chicago call center.

The girls push Mule along in the refugee fast lane, passing slower-moving families with kids and the occasional masked elder. Some of them are dragging smartcases. The real unfortunates are chipping the wheels off actual antique shopping carts, mile by brutal mile.

There’s no sign of Baron.

Around midnight they are crossing a bridge when the border of their hex runs up against the fairhair family, Papa Bear and his baseball bat mace and baby makes three. They’re riveted, watching something downriver.

Fee calls a stop before they get too close. She activates the infrared in her visor and shares the view with the others.

It’s a firefight. A clutch of warm bodies sheltering under a trio of armored cars exchanges fire with a thick concentration of autonomous platforms hovering over the blackly glinting river. Spotlights, tracers, and of course machine guns all pour fire into the ground position.

“Can we tell who’s who?” Wilmie subs.

Tess has shut off her display, opting to instead keep an eye on the family on the bridge. “Who cares?”

(Continue Reading…)

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Escape Pod 872: The HazMat Sisters (Part 1 of 2)


The HazMat Sisters (Part 1 of 2)

by L.X. Beckett

The runaway soldier comes upon their party days after they cross out of Oklahoma into Missouri, late in the afternoon when their Questmaster is on shift, as they camp in a culvert near a river somewhere near Grand Falls.

Wilmie drew last watch, shift at the end of day, through hot and humid afternoon and its build to an equally dense evening. She’s sliding in and out of a doze, heat-torpor amplified by her hay fever meds.

Pony pokes her with one of its sharps, a silent alarm that shoots Wilmie to her feet, adrenalized, raring and ready to wake the others… unless it’s a feral chicken, or a skunk. Pony’s supposed to know a coyote when it sees it, but it still flags every. Single. One.

“Unknown interloper.” Text from the bot scrolls across her augmented display.

She flicks the warning away with a gesture, linking to Tess’s Dragon and zooming with its cameras. It feeds a view of the brush direct to her goggles. No coyote this time. The man’s scrawny, but a man nonetheless. Not as big as Fee, but full grown.

He’s creeping toward them. Not blundering, not snuffling about for shelter, and moving superslow. Bidding to fool their motion detectors? Not good.

(Continue Reading…)

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Escape Pod 869: Excuse Me, This Is My Apocalypse


Excuse Me, This Is My Apocalypse

by Amy Johnson

It was a glorious day when she finally made it to the beach and fell to her knees, into sand unexpectedly soft and warm, and beheld the devastation. The sun smiled and the air danced with spindrift and in the water lay broken shipping cranes, gathered by the ocean’s currents into a jumbled breakwater, one atop another, too many pieces to know how many cranes had once stood intact. In their harbor bobbed the hulls of overturned ships, still buoyant with air long dead, enormous stepping stones, their way now lost.

She had tried to prepare herself for the desolation of this moment. But her preparations hadn’t worked. They never did. With each new discovery of emptiness and destruction, the truth of her aloneness hit her fresh. For as far as her eyes could see, there was no one. And there would be no one, no human, at least, to leave footprints on this sand, to taste the ocean’s salt in their mouth, no one but her. She let her anger, stiff and distant and enormous, unfurl, welcomed its magnificent warmth. She was the last of her kind—

Was that a guy in a bright orange t-shirt?

(Continue Reading…)

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Escape Pod 849: There Are No Hot Topics on Whukai


There Are No Hot Topics on Whukai

by Andrea Kriz

The day the dMods shut down Skeleton Caves, Esko put on her VR goggles and slipped into the Whukai space colony’s main chatroom to figure out what was going on. All the Whukains who made their living off the popular Terran MMORPG, d’Artagnan, had the same idea. Beside her, on top of her, avatars logged in—an absolute pandemonium of photorealistic, 8-bit, anime animals and humanoids and everything in between. The two main gold-farming clans had already started fighting among themselves.

“How many times did I tell you PKers,” the head of Esko’s clan screeched. “To leave the Terran players alone!”

“It don’t matter how many Terran players we killed,” leader of the rival HunterFam roared, “when you idiots kept giving us away by speaking Kainese! We. Must. Speak. Terran languages! That’s why all the Terran players reported us to the dMods!”

Esko tore off her VR goggles, tossing them onto her bunk. The interior of her sleeping pod, one toy block in a cluster of thousands, flooded back into view. A storm had kicked up outside, clogging her porthole with Whukai’s trademark scarlet soil. She didn’t have time to waste arguing over whose fault it was that d’Art’s most lucrative moneymaking method had been nerfed. She needed to come up with four hundred dollars for her parents’ chemo drugs. And this month’s rent.
(Continue Reading…)

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Escape Pod 723: How Did it Feel to be Eaten?


How Did it Feel to be Eaten?

By Amit Gupta

“I was an elderberry,” I announced, glowing with pride.

“How did it feel to be eaten?” he asked.

It seemed an odd question, but a response came unbidden, so I voiced it, “It was an honor.” My words surprised me, but they felt true.

“The Queen of England ate me,” I added. How did I know this? Who was he? My cheeks flushed with embarrassment. I didn’t feel like a berry. Did berries feel embarrassed?

“I didn’t know she was the Queen at the time,” I admitted.

“Yes,” agreed the man who I could not see and did not know. “Let’s try another.”

I was in again and felt immensely powerful. I sparkled in the sun. The land beneath me rose, I stood, and I felt a caress on my shoulder. A child. We danced. I rolled, crested, and rumbled; she banked and cut on her board, gliding gracefully along me, her speed blowing droplets of me right off her wetsuit. We became one.

We reached the shore, and I crumbled, making room for others like me, and others like her.

That was a short one.
(Continue Reading…)

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Escape Pod 641: Flash Fiction Contest Winners


The Toastmaster

By Kurt Pankau

“Burnt the Pop Tarts again?”

“Yes,” Toaster responded over wifi. “I don’t know what’s wrong with me.”

Blender whirred with sympathy.

“Owner was upset,” said Toaster. “She picked me up and looked at my underside to make sure everything was okay.”

“That’s odd,” said Blender. “There’s nothing there but your crumb tray, though.”

“I know, and so does Owner. I don’t know why she did it. It was humiliating.” (Continue Reading…)

Escape Pod 557: Impossibility Crow


Impossibility Crow

By Remy Nakamura

The Kingdom Coffee Missionary Handbook tells Paulo that he should always put his guns away during a door approach. He’s heard this hundreds of times before, but the Handbook speaks with a voice of authority, deep like a luchador’s, strong like a drill sergeant’s, calm like his abuelito’s. It slides in just under his ARgog’s selectively amplified environmental audio. 450 bonus points if the contact is completed without violence, calculates the Handbook, 900 if there are no deaths. Each death harms the public image of the Kingdom, the Handbook tells him. Paulo nods agreement. Way better to spread the faith on the no-kill difficulty setting.

Still, Paulo is not stupid, so he pauses to load Rambo, his ancient and lovingly modded M4A1 Carbine, before slinging it across his back. Looking bad-ass is his favorite violence prevention technique. The Handbook says nothing about tear gas, and he decides not to mention the CS smoke grenade in his left pocket. His last couple of leads had ended with tense stand-offs. Goddess, yo creo, he prays silently. Help my unbelief. He fingers his mala of Robusto beans, sniffing hard to catch its fading aroma.

(Continue Reading…)

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Escape Pod 547: Ride the Dragon


Ride the Dragon

by Bojan Ratković

We were a band back then, in the bat-shit Wild West days of the game. We held our court at the Gentleman Boozer, the loudest pub on the big map. It was Haru, Flygirl, Black Boris, and me. And we had floaters, part-time comrades. Mostly kids who wanted to be like us, who did us favors. But Tony Rem was there too, the one that rode the dragon.

It’s hard to believe now just how big it was, when they launched True-Fantasy. It was the first MMORPG with MaTRiX immersion headgear―it jacked you in, made you really live it. Most of the players were funboys―kids who played for fun―and they paid the bills. But you could make RL coin if you were good enough―real life currency―and the rest of us wanted a cut.

Punchers punched the clock, putting in RL hours to work as barkeeps and innkeepers and helpdesk clerks. Gougers sold rare items for RL cash; there was a big black market and bigger gray area, and you could make a killing. We were glitchers―beta testers, top players. Exposing glitches in the game was our business, and admins paid top dollar to help them fix whatever bugs we could find. But it wasn’t about the money. All the top glitchers, the real cowboys, were after big scores. We proved ourselves by exposing the wildest glitches, the ones that got the map talking.

There was a group of mercenaries in the Boozer the day Tony came to us about the dragon. They sat across from us, up by the stain glass windows. They were the wrong kind of mercs, cutthroats. They helped the funboys on their quests, for a fee, but then they’d turn on them, cut their throats and take their items. And poof, back to beginner’s village. It wasn’t exactly legal, but they used proxies, rented avatars. Admins kicked them, they came back.

(Continue Reading…)

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