Posts Tagged ‘Ann Leckie’

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Escape Pod 686: Real Artists (Flashback Friday)

Show Notes

“Real Artists” has been adapted into an Emmy Award-winning short film, now available on Amazon Prime, and check out the Behind the Scenes featurettes on the film’s website

99% Invisible / The Anthropocene Reviewed
https://99percentinvisible.org/episode/the-anthropocene-reviewed/

“Real Artists” in TRSF
https://kenliu.name/blog/2011/09/21/real-artists-in-trsf/

Summer interviews Cameo Wood, director of short film “Real Artists”
https://www.sliceofscifi.com/2019/06/08/slice-of-scifi-894/

Alasdair talks about The Raven Tower
https://alasdairstuart.com/2019/04/03/horatio-eolo-strength-and-patience-ann-leckies-the-raven-tower/


Real Artists

by Ken Liu

“You’ve done well,” Creative Director Len Palladon said, looking over Sophia’s résumé.

Sophia squinted in the golden California sun that fell on her through the huge windows of the conference room. She wanted to pinch herself to be sure she wasn’t dreaming. She was here, really here, on the hallowed campus of Semaphore Pictures, in an interview with the legendary Palladon.

She licked her dry lips. “I’ve always wanted to make movies.” She choked back for Semaphore. She didn’t want to seem too desperate.

Palladon was in his thirties, dressed in a pair of comfortable shorts and a plain gray t-shirt whose front was covered with the drawing of a man swinging a large hammer over a railroad spike. A pioneer in computer-assisted movie making, he had been instrumental in writing the company’s earliest software and was the director of The Mesozoic, Semaphore’s first film.

He nodded and went on, “You won the Zoetrope screenwriting competition, earned excellent grades in both technology and liberal arts, and got great recommendations from your film studies professors. It couldn’t have been easy.”

To Sophia, he seemed a bit pale and tired, as though he had been spending all his time indoors, not out in the golden California sun. She imagined that Palladon and his animators must have been working overtime to meet a deadline: probably to finish the new film scheduled to be released this summer.

“I believe in working hard,” Sophia said. What she really wanted was to tell him that she knew what it meant to stay up all night in front of the editing workstation and wait for the rendering to complete, all for the chance to catch the first glimpse of a vision coming to life on the screen. She was ready.

(Continue Reading…)

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Escape Pod 628: The Endangered Camp


The Endangered Camp

By Ann Leckie

After the terrible push to be free of the Earth was past, we could stand again. In a while, the engineers had said, everything would float, but for now we were still accelerating. We were eight in the small, round room, though there were others on the sky-boat–engineers, and nest-guardians examining the eggs we had brought to see how many had been lost in the crushing, upward flight. But we eight stood watching the world recede.

The floor and walls of the room were of smooth, gold metal. Around the low ceiling was a pattern of cycad fronds and under this scenes from the histories. There was the first mother, ancestor of us all, who broke the shell of the original egg. The picture showed the egg, a single claw of the mother piercing that boundary between Inside and Outside. With her was the tiny figure of her mate. If you are from the mountains, you know that he ventured forth and fed on the carcass of the world-beast, slain by the mother, and in due time found the mother and mated with her. If you are a lowlander, he waited in the shell until she brought the liver to him, giving him the strength to come out into the open. Neither was pictured–the building of the sky-boat had taken the resources of both mountains and lowlands.

On another panel was Strong Claw, her sharp-toothed snout open in a triumphant call. She stood tall on powerful legs, each foot with its arced killing claw, sharp and deadly. Her arms stretched out before her, claws spread, and her long, stiff tail stretched behind. The artists had worked with such skill that every feather could be distinguished. Behind her was the great tree that had carried her across the sea, and in the water were pictured its inhabitants: coiled ammonites, hungry sharks, and a giant mososaur, huge-mouthed enough to swallow a person down at a gulp. Before Strong Claw was forested land, full of food for the hunting, new territory for her and her daughters yet unhatched.

A third panel showed the first sky-boat departing for the moon that had turned out to be farther away than our ancestors ever imagined. That voyage had been a triumph–the sky-boat (designed, all were ceaselessly told, by lowlander engineers) had achieved a seemingly impossible goal. But it had also been a disaster–as the mountain engineers had predicted, and the lowlanders refused to believe until the last, irrefutable moment, there had been no air on the moon. But as we had now set our sights on Mars, the artist had left off the end of the tale, to avoid ill-omen.

The engineers had used mirrors to cast an image of the Earth on the last, blank panel of the curved wall. It was this that held our attention.
(Continue Reading…)

Escape Artists Metacast


An urgent update on the status of Escape Artists, its three podcasts, our plans for the future and why we desperately need your help getting there.

Escape Artists Metacast

 

Escape Artists, Inc.
P.O. Box 83
Woodstock, GA 30188
Additional music provided by D-Form – http://www.reverbnation.com/dform
Sound effects provided by users kasa90 (http://freesound.org/people/kasa90/) and TasmanianPower (http://freesound.org/people/TasmanianPower/) of FreeSound.org

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Escape Pod 377: Real Artists


Real Artists

by Ken Liu

“You’ve done well,” Creative Director Len Palladon said, looking over Sophia’s résumé.

Sophia squinted in the golden California sun that fell on her through the huge windows of the conference room. She wanted to pinch herself to be sure she wasn’t dreaming. She was here, really here, on the hallowed campus of Semaphore Pictures, in an interview with the legendary Palladon.

She licked her dry lips. “I’ve always wanted to make movies.” She choked back for Semaphore. She didn’t want to seem too desperate.

Palladon was in his thirties, dressed in a pair of comfortable shorts and a plain gray t-shirt whose front was covered with the drawing of a man swinging a large hammer over a railroad spike. A pioneer in computer-assisted movie making, he had been instrumental in writing the company’s earliest software and was the director of The Mesozoic, Semaphore’s first film.

He nodded and went on, “You won the Zoetrope screenwriting competition, earned excellent grades in both technology and liberal arts, and got great recommendations from your film studies professors. It couldn’t have been easy.”

To Sophia, he seemed a bit pale and tired, as though he had been spending all his time indoors, not out in the golden California sun. She imagined that Palladon and his animators must have been working overtime to meet a deadline: probably to finish the new film scheduled to be released this summer.

“I believe in working hard,” Sophia said. What she really wanted was to tell him that she knew what it meant to stay up all night in front of the editing workstation and wait for the rendering to complete, all for the chance to catch the first glimpse of a vision coming to life on the screen. She was ready.

Palladon took off his reading glasses, smiled at Sophia, and took out a tablet from behind him. He touched its screen and slid it across the table to Sophia. A video was playing on it.

“There was also this fan film, which you didn’t put on your résumé. You made it out of footage cut and spliced from our movies, and it went viral. Several million views in two weeks, right? You gave our lawyers quite a headache.”

Sophia’s heart sank. She had always suspected that this might become a problem. But when the invitation to interview at Semaphore came in her email, she had whooped and hollered, and dared to believe that somehow the executives at Semaphore had missed that little film. (Continue Reading…)

Escape Pod Flash: A Preference for Silence


A Preference for Silence

By Lucy A. Snyder

Veronica was a spaceworthy lass with a definite preference for silence and a sensitivity to detail. She’d never lost her tea in zero gee and had always been the first to note when the coffee maker needed cleaning or when the fluorescent lights would flick-flicker in signal of the bulbs’ impending death.

Escape Pod Flash: My Angel Gabriel

Show Notes

Rated PG-13. Models internet behavior you wouldn’t want your children to emulate.


My Angel Gabriel

By J. R. Blackwell

“Becky.” Typed Rachel “I had to ban him. I’m sorry. He was a bot, a spider, a program. He wasn’t human.” Becky’s green words glowed on her screen almost immediately.

“He talked to me! Every day! What do you mean he wasn’t human?”

Rachel exhaled; this was going to be tough. “Didn’t you notice he kept trying to get you to buy games?”

“I like buying games! Who cares? I really liked Gabriel. You two were the only people on this forum I could talk to.”

Escape Pod 131: Hesperia and Glory


Hesperia and Glory

by Ann Leckie

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