Posts Tagged ‘revenge’

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Escape Pod 940: Nobody Ever Goes Home to Zhenzhu


Nobody Ever Goes Home to Zhenzhu

by Grace Chan

I’d always known Calam would run.

He had all the signs. A taut restlessness, body brittle as an overstretched lute string, when we stayed too long in one place. A gloom in his eyes, as we drifted through stretches of dead space. A sullen crease between the brows, whenever I tried to ask how he’d landed in that dead-end Martian workshop at seventeen.

But after ten years, why now?

(Continue Reading…)

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Escape Pod 909: Murder or a Duck (Flashback Friday)


Murder or a Duck

By Beth Goder

George called out, “Mrs. Whitman, you have a visitor.”

Mrs. Whitman strode from her workroom, her white hair skipping out of its hairpins. She straightened her work skirt, massaged her bad knee, then hurried down the hall.

“George, what’s happened to the lamp with the blue shade?”

“To which lamp are you referring?” George smoothed down a cravat embroidered with tiny trombones. Improper attire for a butler, but George had never been entirely proper.

Mrs. Whitman examined the sitting room in further depth. The blue lamp was gone, as were the doilies, thank goodness. An elegant table sat between the armchair and green sofa, which was infused with the stuffy smell of potpourri. Behind the sofa hung The Roses of Wiltshire, a painting that Mrs. Whitman had never cared for, despite its lush purples and pinks and reds. And the ficus was there, too, of course.

Mrs. Whitman pulled out a battered notebook. George’s trombone cravat indicated she was in a timeline where he was courting Sonia. A good sign, indeed. Perhaps, after six hundred and two tries, she’d finally landed in a timeline where Mr. Whitman would return home safely.

Consulting her charts, she circled some continuities and crossed out others, referring often to an appendix at the back. The notebook was worn, its blue cover faded. And it was the twelfth one she’d had since starting the project. (Continue Reading…)

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Escape Pod 545: Murder or a Duck


Murder or a Duck

by Beth Goder

George called out, “Mrs. Whitman, you have a visitor.”

Mrs. Whitman strode from her workroom, her white hair skipping out of its hairpins. She straightened her work skirt, massaged her bad knee, then hurried down the hall.

“George, what’s happened to the lamp with the blue shade?”

“To which lamp are you referring?” George smoothed down a cravat embroidered with tiny trombones. Improper attire for a butler, but George had never been entirely proper.

Mrs. Whitman examined the sitting room in further depth. The blue lamp was gone, as were the doilies, thank goodness. An elegant table sat between the armchair and green sofa, which was infused with the stuffy smell of potpourri. Behind the sofa hung The Roses of Wiltshire, a painting that Mrs. Whitman had never cared for, despite its lush purples and pinks and reds. And the ficus was there, too, of course.

Mrs. Whitman pulled out a battered notebook. George’s trombone cravat indicated she was in a timeline where he was courting Sonia. A good sign, indeed. Perhaps, after six hundred and two tries, she’d finally landed in a timeline where Mr. Whitman would return home safely.

Consulting her charts, she circled some continuities and crossed out others, referring often to an appendix at the back. The notebook was worn, its blue cover faded. And it was the twelfth one she’d had since starting the project.

(Continue Reading…)

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Escape Pod 503: Undeleted


Undeleted

By Aidan Doyle

One of Saito’s guys led Kentaro through the arcade. They passed row after row of black game pods, silent except for the hum of their cooling systems. The idea of crawling into a pod and letting the rest of the world deal with its own problems was tempting, but Kentaro had spent thirty years hidden from society. He needed his old job back. Saito sat in an office in the back of the arcade. He was flicking through a document on his tablet and didn’t acknowledge Kentaro’s presence. Kentaro had plenty of practice at being made to wait. A young guy Kentaro didn’t recognize lounged on a chair in the corner of the room. Saito finally glanced up and motioned to the chair in front of the desk.

“Thank you for making the time to see me,” Kentaro said. He also had plenty of practice of being polite to jerks.

Saito’s gaze strayed back to his tablet. “My wife’s goal in life is to visit every world heritage site. Which do you think would be less boring, Angkor Wat or Petra?”

“I don’t travel much,” Kentaro replied.

Saito laughed. “I guess not. I think we’ll go to Angkor Wat. It says they filmed Audition for Death there. Maybe I’ll meet Akita Yumi.” The young guy guffawed appreciatively.

Kentaro had never heard of Audition for Death or Akita, but tried his best to make his chuckle sound authentic.

“So you’re supposed to be some superhacker?” Saito said.

Kentaro didn’t like boasting, but he needed the money. “I’m good with computers.”

“I already have guys that are good with computers.” The young guy looked as though he was ready to explode with smugness.

“How long were you away?” Saito asked.

“Thirty years.” Yamamoto would have told Saito all this.

“Technology has changed a lot since then,” Saito said.

(Continue Reading…)

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